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adding workaround comment
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Packages/com.unity.multiplayer.samples.coop/Utilities/SceneManagement/SceneLoaderWrapper.cs

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@@ -131,6 +131,7 @@ void OnSceneEvent(SceneEvent sceneEvent)
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break;
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case SceneEventType.Synchronize: // Server told client to start synchronizing scenes
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{
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// todo: this is a workaround that could be removed once MTT-3363 is done
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// Only executes on client that is not the host
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if (NetworkManager.IsClient && !NetworkManager.IsHost)
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{

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