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Commit 82136f8

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cleaning up
1 parent 68f4584 commit 82136f8

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2 files changed

+4
-9
lines changed

2 files changed

+4
-9
lines changed

Assets/BossRoom/Scripts/Game/Client/UI/IPConnectionWindow.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -52,8 +52,8 @@ void OnTimeElapsed()
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Hide();
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m_IPUIMediator.DisableSignInSpinner();
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}
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var utp = (UnityTransport) NetworkManager.Singleton.NetworkConfig.NetworkTransport;
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56+
var utp = (UnityTransport)NetworkManager.Singleton.NetworkConfig.NetworkTransport;
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var maxConnectAttempts= utp.MaxConnectAttempts;
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var connectTimeoutMS= utp.ConnectTimeoutMS;
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StartCoroutine(DisplayUTPConnectionDuration(maxConnectAttempts, connectTimeoutMS, OnTimeElapsed));

Assets/BossRoom/Scripts/Game/ConnectionManagement/ClientGameNetPortal.cs

Lines changed: 2 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -243,12 +243,7 @@ private IEnumerator TryToReconnect(string lobbyCode)
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/// <param name="port">The port of the host to connect to. </param>
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public void StartClient(string ipaddress, int port)
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{
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//var chosenTransport = NetworkManager.Singleton.gameObject.GetComponent<TransportPicker>().IpHostTransport;
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//NetworkManager.Singleton.NetworkConfig.NetworkTransport = chosenTransport;
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var utp = (UnityTransport) NetworkManager.Singleton.NetworkConfig.NetworkTransport;
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// TODO: once this is exposed in the adapter we will be able to change it
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var utp = (UnityTransport)NetworkManager.Singleton.NetworkConfig.NetworkTransport;
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utp.SetConnectionData(ipaddress, (ushort)port);
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ConnectClient();
@@ -264,7 +259,7 @@ public async Task StartClientUnityRelayModeAsync(Action<string> onFailure)
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await UnityRelayUtilities.JoinRelayServerFromJoinCode(m_LocalLobby.RelayJoinCode);
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await m_LobbyServiceFacade.UpdatePlayerRelayInfoAsync(allocationIdBytes.ToString(), m_LocalLobby.RelayJoinCode);
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var utp = (UnityTransport) NetworkManager.Singleton.NetworkConfig.NetworkTransport;
262+
var utp = (UnityTransport)NetworkManager.Singleton.NetworkConfig.NetworkTransport;
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utp.SetClientRelayData(ipv4Address, port, allocationIdBytes, key, connectionData, hostConnectionData, isSecure: true);
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}
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catch (Exception e)

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