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exposing detonate & destroy times for testing
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+8
-4
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+8
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Assets/Scripts/Gameplay/GameplayObjects/ServerTossAttack.cs

Lines changed: 8 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -25,10 +25,14 @@ public class ServerTossAttack : NetworkBehaviour
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const int k_MaxCollisions = 16;
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Collider[] m_CollisionCache = new Collider[k_MaxCollisions];
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28-
const float k_DetonateAfterSeconds = 5f;
28+
[SerializeField]
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float detonateAfterSeconds = 5f;
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float m_DetonateAfterSeconds;
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31-
const float k_DestroyAfterSeconds = 5.5f;
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[SerializeField]
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float destroyAfterSeconds = 5.5f;
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float m_DestroyAfterSeconds;
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bool m_Detonated;
@@ -44,8 +48,8 @@ public override void OnNetworkSpawn()
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m_Started = true;
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m_Detonated = false;
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m_DetonateAfterSeconds = Time.fixedTime + k_DetonateAfterSeconds;
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m_DestroyAfterSeconds = Time.fixedTime + k_DestroyAfterSeconds;
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m_DetonateAfterSeconds = Time.fixedTime + detonateAfterSeconds;
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m_DestroyAfterSeconds = Time.fixedTime + destroyAfterSeconds;
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}
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public override void OnNetworkDespawn()

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