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feat: bumping RNSM to 1.1.0 (#788)
* Package bump and setting x axis to x per seconds. Had to change the sample count to a lower value now that we're using seconds and not frames. * changelog
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CHANGELOG.md

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*
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### Changed
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* Hosts now delete their lobby when shutting down instead of only leaving it (#772) Since Boss Room doesn't support host migration, there is no need to keep the lobby alive after the host shuts down. This also changes how LobbyServiceExceptions are handled to prevent popup messages on clients trying to leave a lobby that is already deleted, following the best practices outlined in this doc : https://docs.unity.com/lobby/delete-a-lobby.html
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* Bumped RNSM to 1.1.0: Switched x axis units to seconds instead of frames now that it's available. This means adjusting the sample count to a lower value as well to 30 seconds, since the x axis was moving too slowly. (#788)
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### Cleanup
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*
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### Fixed
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version https://git-lfs.github.com/spec/v1
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oid sha256:5080a9b907bac3cbc409cf77779de83470afe1262c4c76f661e1453f39ac2a93
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size 5873
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oid sha256:a49a9ee7b8321910ba0662f14c28df614243eaf941cb9b6607312fa6084c3933
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size 6173

Packages/manifest.json

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"com.unity.ide.vscode": "1.2.5",
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"com.unity.learn.iet-framework": "2.2.2",
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"com.unity.memoryprofiler": "0.5.0-preview.1",
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"com.unity.multiplayer.tools": "1.0.0",
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"com.unity.multiplayer.tools": "1.1.0",
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"com.unity.netcode.gameobjects": "1.1.0",
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"com.unity.performance.profile-analyzer": "1.1.1",
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"com.unity.postprocessing": "3.2.2",

Packages/packages-lock.json

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}
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},
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"com.unity.multiplayer.tools": {
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"version": "1.0.0",
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"version": "1.1.0",
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"depth": 0,
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"source": "registry",
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"dependencies": {

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