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Feature: LODs Setup on Dense Meshes [MTT-4451] (#712)
* Initial setup of LODs for some of our more geometrically dense art assets, as well as a rebake of the boss room level to account for changed geometry * Adjusted LOD screen percentage settings for the breakable pot prefab * Changelog update * actually here's the changelog lmao * Renamed some meshes in the dungeon pieces FBX to solve warning about inconsistent LOD naming * Fixed broken mesh reference for the enemy spawner door
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Assets/Models/DungeonPieces.FBX

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Assets/Models/DungeonPieces.FBX.meta

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