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chore: bumping version and cleaning up dependencies for boss room package (#600)
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{
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"name": "com.unity.multiplayer.samples.coop",
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"displayName":"Boss Room",
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"version": "0.1.0-experimental",
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"displayName": "Boss Room",
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"version": "1.1.0-pre",
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"type": "template",
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"host": "hub",
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"unity": "2020.3",
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"description": "Boss Room is a small scale cooperative game sample project built on top of the new Unity Networking Core library, designed to help you explore the concepts and patterns behind a multiplayer game flow. \n\nBoss Room features character abilities, casting animations to hide latency, replicated objects, RPCs, and integration with a relay service.",
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"dependencies": {
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"com.unity.learn.iet-framework": "1.2.1",
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"com.unity.netcode.gameobjects": "0.2.0",
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"com.unity.test-framework": "1.1.19",
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"com.unity.modules.ai": "1.0.0",
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"com.unity.modules.animation": "1.0.0",
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"com.unity.modules.particlesystem": "1.0.0",
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"com.unity.modules.physics": "1.0.0",
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"com.unity.modules.physics2d": "1.0.0",
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"com.unity.modules.ui": "1.0.0"
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"com.unity.netcode.gameobjects": "1.0.0-pre.7",
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"com.unity.services.authentication": "1.0.0-pre.4",
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"com.unity.services.lobby": "1.0.0-pre.6",
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"com.unity.services.relay": "1.0.1-pre.5"
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}
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}
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}

Packages/packages-lock.json

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"source": "embedded",
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"dependencies": {
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"com.unity.learn.iet-framework": "1.2.1",
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"com.unity.netcode.gameobjects": "0.2.0",
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"com.unity.test-framework": "1.1.19",
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"com.unity.modules.ai": "1.0.0",
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"com.unity.modules.animation": "1.0.0",
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"com.unity.modules.particlesystem": "1.0.0",
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"com.unity.modules.physics": "1.0.0",
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"com.unity.modules.physics2d": "1.0.0",
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"com.unity.modules.ui": "1.0.0"
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"com.unity.netcode.gameobjects": "1.0.0-pre.7",
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"com.unity.services.authentication": "1.0.0-pre.4",
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"com.unity.services.lobby": "1.0.0-pre.6",
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"com.unity.services.relay": "1.0.1-pre.5"
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}
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},
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"com.unity.multiplayer.tools": {

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