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fixed typo
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Assets/BossRoom/Scripts/Shared/Net/ConnectionManagement/ClientGameNetPortal.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -220,7 +220,7 @@ private void ConnectClient()
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//and...we're off! Netcode will establish a socket connection to the host.
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// If the socket connection fails, we'll hear back by getting an OnClientDisconnect callback for ourselves and get a message telling us the reason
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// If the socket connection succeeds, we'll get our RecvConnectFinished invoked. This is where game-layer failures will be reported.
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m_portal.NetManager.StartClient();
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m_Portal.NetManager.StartClient();
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SceneLoaderWrapper.Instance.AddOnSceneEventCallback();
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// should only do this once StartClient has been called (start client will initialize CustomMessagingManager

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