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lines changed Original file line number Diff line number Diff line change @@ -220,7 +220,7 @@ private void ConnectClient()
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//and...we're off! Netcode will establish a socket connection to the host.
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// If the socket connection fails, we'll hear back by getting an OnClientDisconnect callback for ourselves and get a message telling us the reason
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// If the socket connection succeeds, we'll get our RecvConnectFinished invoked. This is where game-layer failures will be reported.
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- m_portal . NetManager . StartClient ( ) ;
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+ m_Portal . NetManager . StartClient ( ) ;
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SceneLoaderWrapper . Instance . AddOnSceneEventCallback ( ) ;
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// should only do this once StartClient has been called (start client will initialize CustomMessagingManager
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