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fix: username changing before game (#499) (#530)
(cherry picked from commit 0daecd7)
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Assets/BossRoom/Scripts/Client/Game/State/ClientMainMenuState.cs

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@@ -94,7 +94,6 @@ void OnAuthSignIn()
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Debug.Log($"Signed in. Unity Player ID {AuthenticationService.Instance.PlayerId}");
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localUser.ID = AuthenticationService.Instance.PlayerId;
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localUser.DisplayName = m_NameGenerationData.GenerateName();
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// The local LobbyUser object will be hooked into UI before the LocalLobby is populated during lobby join, so the LocalLobby must know about it already when that happens.
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localLobby.AddUser(localUser);
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}

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