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feat: bad network conditions warning [MTT-3242] (#632)
* Adding text warning to UI when UTP RTT is over a threshold
* Added coloring of stats text (becomes yellow after 130ms UTP RTT and red after 200ms)
* Using TMP for NetworkLatencyWarning and increasing font size
* extracted duplicated methods to NetworkOverlay
* increased width of Vetical Layout Group in Debug Overlay Canvas
Co-authored-by: Sam Bellomo <[email protected]>
// Some games are less sensitive to latency than others. For fast-paced games, latency above 100ms becomes a challenge for players while for others 500ms is fine. It's up to you to establish those thresholds.
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