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Commit f923235

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cleanup
(cherry picked from commit 67e2fbe)
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Assets/Scripts/Gameplay/ConnectionManagement/ConnectionManager.cs

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@@ -104,11 +104,6 @@ public void ChangeState(ConnectionStateType newState)
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m_Logics[m_CurrentState].Enter();
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}
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public void InstantiateGameState()
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{
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}
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void OnClientDisconnectCallback(ulong clientId)
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{
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m_Logics[m_CurrentState].OnClientDisconnect(clientId);

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