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lines changed Original file line number Diff line number Diff line change 7
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"GUID:ec2e12d3de28e40839f9a0b685184f49",
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"GUID:e3abc1ceb6eae4836a8ff106702e66e5",
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"GUID:1491147abca9d7d4bb7105af628b223e",
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- "GUID:e9e5562f77c754b2ca364915385b3d43 ",
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- "GUID:e0cd26848372d4e5c891c569017e11f1 "
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+ "GUID:e0cd26848372d4e5c891c569017e11f1 ",
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+ "GUID:e9e5562f77c754b2ca364915385b3d43 "
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],
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"includePlatforms": [],
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"excludePlatforms": [],
Original file line number Diff line number Diff line change @@ -5,4 +5,4 @@ namespace Unity.Multiplayer.Samples.BossRoom.ApplicationLifecycle.Messages
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public struct QuitApplicationMessage
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{
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}
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- }
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+ }
Original file line number Diff line number Diff line change 10
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"GUID:5540e30183c82e84b954c033c388e06c",
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"GUID:03058786646e84a4587858e9302c3f41",
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"GUID:4c3f49d89436d478ea78315c03159dcc",
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- "GUID:e9e5562f77c754b2ca364915385b3d43",
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"GUID:f2d49d9fa7e7eb3418e39723a7d3b92f",
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"GUID:ec2e12d3de28e40839f9a0b685184f49",
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"GUID:e3abc1ceb6eae4836a8ff106702e66e5",
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"GUID:c67ea48279ac44ed88876ad5f51aa7a7",
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"GUID:f9a1f64e21cf44ebd850a08ad9afa8fe",
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"GUID:5ed68ed74b4874cce9e11f74a1f5e9ae",
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- "GUID:b44ecd51ecea1474ebbb97f7d7c7cf81"
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+ "GUID:b44ecd51ecea1474ebbb97f7d7c7cf81",
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+ "GUID:e9e5562f77c754b2ca364915385b3d43"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
Original file line number Diff line number Diff line change @@ -158,12 +158,12 @@ private void OnDisconnectOrTimeout(ulong clientID)
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case ConnectStatus . HostEndedSession :
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case ConnectStatus . ServerFull :
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- m_QuitGameSessionPub . Publish ( new QuitGameSessionMessage ( ) { UserRequested = false } ) ; // go through the normal leave flow
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+ m_QuitGameSessionPub . Publish ( new QuitGameSessionMessage ( ) { UserRequested = false } ) ; // go through the normal leave flow
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break ;
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case ConnectStatus . LoggedInAgain :
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if ( m_TryToReconnectCoroutine == null )
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{
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- m_QuitGameSessionPub . Publish ( new QuitGameSessionMessage ( ) { UserRequested = false } ) ; // if not trying to reconnect, go through the normal leave flow
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+ m_QuitGameSessionPub . Publish ( new QuitGameSessionMessage ( ) { UserRequested = false } ) ; // if not trying to reconnect, go through the normal leave flow
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}
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break ;
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case ConnectStatus . GenericDisconnect :
@@ -224,7 +224,7 @@ private IEnumerator TryToReconnect(string lobbyCode)
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// If the coroutine has not been stopped before this, it means we failed to connect during all attempts
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Debug . Log ( "All tries failed, returning to main menu" ) ;
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- m_QuitGameSessionPub . Publish ( new QuitGameSessionMessage ( ) { UserRequested = false } ) ;
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+ m_QuitGameSessionPub . Publish ( new QuitGameSessionMessage ( ) { UserRequested = false } ) ;
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if ( ! DisconnectReason . HasTransitionReason )
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{
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DisconnectReason . SetDisconnectReason ( ConnectStatus . GenericDisconnect ) ;
Original file line number Diff line number Diff line change @@ -56,14 +56,14 @@ public class VisualizationConfiguration : ScriptableObject
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// These are maintained by our OnValidate(). Code refers to these hashed values, not the string versions!
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- [ SerializeField ] [ HideInInspector ] public int AliveStateTriggerID ;
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- [ SerializeField ] [ HideInInspector ] public int FaintedStateTriggerID ;
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- [ SerializeField ] [ HideInInspector ] public int DeadStateTriggerID ;
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- [ SerializeField ] [ HideInInspector ] public int AnticipateMoveTriggerID ;
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- [ SerializeField ] [ HideInInspector ] public int EntryDeathTriggerID ;
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- [ SerializeField ] [ HideInInspector ] public int EntryFaintedTriggerID ;
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- [ SerializeField ] [ HideInInspector ] public int SpeedVariableID ;
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- [ SerializeField ] [ HideInInspector ] public int BaseNodeTagID ;
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+ [ SerializeField ] [ HideInInspector ] public int AliveStateTriggerID ;
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+ [ SerializeField ] [ HideInInspector ] public int FaintedStateTriggerID ;
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+ [ SerializeField ] [ HideInInspector ] public int DeadStateTriggerID ;
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+ [ SerializeField ] [ HideInInspector ] public int AnticipateMoveTriggerID ;
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+ [ SerializeField ] [ HideInInspector ] public int EntryDeathTriggerID ;
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+ [ SerializeField ] [ HideInInspector ] public int EntryFaintedTriggerID ;
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+ [ SerializeField ] [ HideInInspector ] public int SpeedVariableID ;
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+ [ SerializeField ] [ HideInInspector ] public int BaseNodeTagID ;
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void OnValidate ( )
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{
Original file line number Diff line number Diff line change @@ -93,7 +93,7 @@ public void OnPlayAgainClicked()
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public void OnMainMenuClicked ( )
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{
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- m_QuitGameSessionPub . Publish ( new QuitGameSessionMessage ( ) { UserRequested = true } ) ;
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+ m_QuitGameSessionPub . Publish ( new QuitGameSessionMessage ( ) { UserRequested = true } ) ;
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}
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}
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}
Original file line number Diff line number Diff line change @@ -32,7 +32,7 @@ public void Quit()
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switch ( m_QuitMode )
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{
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case QuitMode . ReturnToMenu :
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- m_QuitGameSessionPub . Publish ( new QuitGameSessionMessage ( ) { UserRequested = true } ) ;
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+ m_QuitGameSessionPub . Publish ( new QuitGameSessionMessage ( ) { UserRequested = true } ) ;
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break ;
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case QuitMode . QuitApplication :
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m_QuitApplicationPub . Publish ( new QuitApplicationMessage ( ) ) ;
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