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Fix/bossroom anim edits #459
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…ed with the sped up animations
* reduced boss and imp base attack damage (40 -> 30 and 20 -> 15) * reduced rogue dash rampup time (1.3 -> 1) * increased rogue dash range (15 -> 20) * increased boss trample speed (13 -> 18) * increased boss trample knockback speed (6 -> 9) * increased door closing animation speed (-1 -> -1.5)
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The animation is much better now, but I'm not sure what is happening with the 22 other files that are marked as changed for this PR, some of those changes seem to be the same as PR436 that was just merged. Could there have been an issue while branching from it?
Yeah that was weird--I've merged develop into this branch again and that seems to have fixed it, it's now just the one file, the characterset.fbx, marked as changed! |
…fix a self intersecting poly
Description (*)
This change edits the animation of the mage's mage bolt (attack 1). The change is in the CharacterSet asset. Some keys from the animation were deleted / moved so that the animation plays smoothly at 1.66x speed, the new speed of attack 1 for all characters.
Related Pull Requests
It is branched off of this PR
Issue Number(s) (*)
Jira ticket here
I've tried to capture some recordings here, but it comes across best when in game:
Before:
https://user-images.githubusercontent.com/89089503/152245341-04800e53-a37e-4d29-a8a9-d3abdd7c9f59.mp4
After:
https://user-images.githubusercontent.com/89089503/152245333-83b29ff5-20b8-4573-bf74-1f730d449feb.mp4
As a side note, I played around with editing the animation for the archer attack 1 to make it look less sped up as well, but I wasn't happy with the result. I think a better solution would be playing that animation at a slower speed, maybe with a speed multiplier. This is nitpicky though; it's not as obvious or jittery looking.