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feat: flag to prevent dev and release builds to connect #482
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Merged
LPLafontaineB
merged 49 commits into
develop
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feature/isdebug-flag-for-connection-approval
Mar 29, 2022
Merged
feat: flag to prevent dev and release builds to connect #482
LPLafontaineB
merged 49 commits into
develop
from
feature/isdebug-flag-for-connection-approval
Mar 29, 2022
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Assets/BossRoom/Scripts/Shared/Net/ConnectionManagement/ServerGameNetPortal.cs
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LPLafontaineB
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Feb 17, 2022
Assets/BossRoom/Scripts/Shared/Net/ConnectionManagement/ServerGameNetPortal.cs
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fernando-cortez
previously approved these changes
Mar 21, 2022
Assets/BossRoom/Scripts/Shared/Net/ConnectionManagement/ServerGameNetPortal.cs
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SamuelBellomo
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Mar 29, 2022
…//github.com/Unity-Technologies/com.unity.multiplayer.samples.coop into feature/isdebug-flag-for-connection-approval
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SamuelBellomo
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Mar 29, 2022
SamuelBellomo
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Mar 29, 2022
fernando-cortez
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Mar 29, 2022
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Description (*)
This PR adds a flag to the connection payload telling if the game instance is a dev build or not. The connection approval then uses it to deny connections with different values for that flag. Then, they get an error message telling them they are using incompatible build types.
This PR also simplifies and clarifies the connection approval flow.
Related Pull Requests
Issue Number(s) (*)
Fixes issue(s): MTT-2521
Manual testing scenarios
Questions or comments
Contribution checklist