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lobby fix: Removing quit when lobby detects host left. #505

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SamuelBellomo
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Description (*)

Removing quit when lobby detects host left.
This should already be handled by NGO side callback (on disconnect)
Adding in-editor quit, to have the same behaviour as builds

Issue Number(s) (*)

Fixes issue(s):
MTT-2744

Manual testing scenarios

  1. Tested in char select scene, host quits.
  2. Tested in game scene, host quits.

Contribution checklist

  • Pull request has a meaningful description of its purpose
  • All commits are accompanied by meaningful commit messages
  • All new or changed code is covered with unit/integration tests (if applicable)
  • All automated tests passed successfully (all builds are green)

…ndled by NGO side callback (on disconnect)

Adding in-editor quit, to have the same behaviour
@SamuelBellomo SamuelBellomo added 2-Easy This PR is trivial and can be reviewed quickly 1-Needs Review PR needs attention from the assignee and reviewers GDC-cherrypick labels Mar 4, 2022
LPLafontaineB
LPLafontaineB previously approved these changes Mar 4, 2022
@fernando-cortez fernando-cortez added 3-Good to Merge and removed 1-Needs Review PR needs attention from the assignee and reviewers labels Mar 8, 2022
@SamuelBellomo SamuelBellomo merged commit d1596ad into release/GDC2022 Mar 8, 2022
@SamuelBellomo SamuelBellomo deleted the sam/fix/fixing-issue-where-client-quits-when-host-quits branch March 8, 2022 22:46
SamuelBellomo added a commit that referenced this pull request Mar 8, 2022
* Removing quit when lobby detects host left. This should already be handled by NGO side callback (on disconnect)
Adding in-editor quit, to have the same behaviour

* clearer quit vs leave

* word fix in comment
SamuelBellomo added a commit that referenced this pull request Mar 9, 2022
…I-stats

* release/GDC2022:
  lobby fix: Removing quit when lobby detects host left. (#505)
  Cherrypick: bigger floor tiles, bossroom.unity scene merge conflict resolved with unity merge tool (#519)
  Cherrypick: lobby visual rework, mainmenu.unity scene merge conflict resolved with unity merge tool (#520)
  cherrypick: Boss and run VFX Optimizations (#514) (#521)
  feat: loading screen (GDC version) (#495)
  fix: client writing to NetworkVariable inside ServerCharacterMovement (#517)
  fix: imps spawning issues when late joining (#497)
  Adding handling of host disconnect (#486) (#509)
  fix: NREs when trying to quit (#516)
  hack fix: disabling client side rate limiting for GDC, real fix should come on develop (#500)
  fix: NetworkAnimator being called on clients (#512)
  fix: username changing before game (#499)
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2-Easy This PR is trivial and can be reviewed quickly 3-Good to Merge GDC-cherrypick
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3 participants