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lobby fix: Removing quit when lobby detects host left. #505
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SamuelBellomo
merged 3 commits into
release/GDC2022
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sam/fix/fixing-issue-where-client-quits-when-host-quits
Mar 8, 2022
Merged
lobby fix: Removing quit when lobby detects host left. #505
SamuelBellomo
merged 3 commits into
release/GDC2022
from
sam/fix/fixing-issue-where-client-quits-when-host-quits
Mar 8, 2022
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…ndled by NGO side callback (on disconnect) Adding in-editor quit, to have the same behaviour
LPLafontaineB
previously approved these changes
Mar 4, 2022
Assets/BossRoom/Scripts/Shared/Net/UnityServices/Lobbies/LobbyServiceFacade.cs
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fernando-cortez
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Mar 8, 2022
LPLafontaineB
approved these changes
Mar 8, 2022
SamuelBellomo
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Mar 8, 2022
* Removing quit when lobby detects host left. This should already be handled by NGO side callback (on disconnect) Adding in-editor quit, to have the same behaviour * clearer quit vs leave * word fix in comment
SamuelBellomo
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Mar 9, 2022
…I-stats * release/GDC2022: lobby fix: Removing quit when lobby detects host left. (#505) Cherrypick: bigger floor tiles, bossroom.unity scene merge conflict resolved with unity merge tool (#519) Cherrypick: lobby visual rework, mainmenu.unity scene merge conflict resolved with unity merge tool (#520) cherrypick: Boss and run VFX Optimizations (#514) (#521) feat: loading screen (GDC version) (#495) fix: client writing to NetworkVariable inside ServerCharacterMovement (#517) fix: imps spawning issues when late joining (#497) Adding handling of host disconnect (#486) (#509) fix: NREs when trying to quit (#516) hack fix: disabling client side rate limiting for GDC, real fix should come on develop (#500) fix: NetworkAnimator being called on clients (#512) fix: username changing before game (#499)
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Description (*)
Removing quit when lobby detects host left.
This should already be handled by NGO side callback (on disconnect)
Adding in-editor quit, to have the same behaviour as builds
Issue Number(s) (*)
Fixes issue(s):
MTT-2744
Manual testing scenarios
Contribution checklist