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fix: populate lobby room name if creation room input field is empty #522

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Merged
merged 3 commits into from
Mar 9, 2022

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fernando-cortez
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@fernando-cortez fernando-cortez commented Mar 8, 2022

Description (*)

Before sending a lobby create request, the lobby name will be populated with a default room name string.

Issue Number(s) (*)

Fixes issue(s): MTT-2748

Manual testing scenarios

  1. Create a lobby without populating the name input field with any characters.
  2. Lobby will be created and will jump to CharSelect scene.

Contribution checklist

  • Pull request has a meaningful description of its purpose
  • All commits are accompanied by meaningful commit messages
  • All new or changed code is covered with unit/integration tests (if applicable)
  • All automated tests passed successfully (all builds are green)

@fernando-cortez fernando-cortez added 2-Easy This PR is trivial and can be reviewed quickly 1-Needs Review PR needs attention from the assignee and reviewers 0-workaround labels Mar 8, 2022
@fernando-cortez fernando-cortez changed the title fix: generate a random room key if creation room input field is blank fix: populate lobby room name if creation room input field is blank Mar 8, 2022
@fernando-cortez fernando-cortez changed the title fix: populate lobby room name if creation room input field is blank fix: populate lobby room name if creation room input field is empty Mar 8, 2022
@fernando-cortez fernando-cortez added 2-One More Review One review in, one to go and removed 1-Needs Review PR needs attention from the assignee and reviewers labels Mar 8, 2022
@fernando-cortez fernando-cortez added 3-Good to Merge and removed 2-One More Review One review in, one to go labels Mar 9, 2022
@fernando-cortez fernando-cortez merged commit 2a833a7 into release/GDC2022 Mar 9, 2022
@fernando-cortez fernando-cortez deleted the fix/random-lobby-room-name branch March 9, 2022 14:54
SamuelBellomo added a commit that referenced this pull request Mar 10, 2022
…I-stats

* release/GDC2022:
  added IP button to main menu (#535)
  fix: postgame menu button (#523)
  chore: adding leak detect (#492)
  Cherry pick: lobby blue banner fix, mainmenu.unity scene merge conflict resolved with unity merge tool (#534)
  Filled in some holes in the floor (#527) (#533)
  fix: populate lobby room name if creation room input field is empty (#522)
  lobby fix: Adding instructions when we get a service error on conflicting joins (#511)
  feat: auto reconnect (#513)
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3 participants