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feat: display popup when failing to connect to full lobby #525
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…full-popup # Conflicts: # Assets/BossRoom/Scripts/Client/UI/Lobby/LobbyUIMediator.cs # Assets/BossRoom/Scripts/Shared/Net/UnityServices/Lobbies/LobbyAPIInterface.cs
LukeStampfli
commented
Mar 9, 2022
…full-popup # Conflicts: # Assets/BossRoom/Scripts/Client/UI/UnityServicesUIHandler.cs
Merged with Phil's changes. I moved the lobby related stuff out into a separate function to keep things a bit more readable (wanted to avoid nested switches). |
fernando-cortez
approved these changes
Mar 15, 2022
SamuelBellomo
approved these changes
Mar 15, 2022
LukeStampfli
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Mar 16, 2022
(cherry picked from commit 18566e3)
SamuelBellomo
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SamuelBellomo
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Mar 17, 2022
…i-turned-off * release/GDC2022: feat: better lobby exceptions handling (#568) fix: updaterunner item already added (#565) Added empty lobby list text label and code to drive it's visibility (#567) feat: display popup when failing to connect to full lobby (#525) Darker Eyebrows for Player Characters (#555) (#564)
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0-URGENT
Blocker for a release and needs to be merged ASAP
2-Easy
This PR is trivial and can be reviewed quickly
3-Good to Merge
GDC-cherrypick
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Description (*)
Added a feature to display a popup to the user when they fail to join a lobby because it is full.
Related Pull Requests
Issue Number(s) (*)
Fixes issue(s): MTT-2646
Manual testing scenarios
Contribution checklist