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Fix: Floor Tiles Z Fighting #616
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…eas + a rebake of lighting since those tiles were affected
fernando-cortez
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Apr 26, 2022
pdeschain
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Apr 26, 2022
SamuelBellomo
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Apr 28, 2022
* develop: generated files as well tmp commit for merge feat: test utilities script including Playmode test helpers (#484) feat: bump to pre.8 and fix compile issues [MTT-3413] (#631) feat: client network transform move to samples [MTT-3406] (#629) feat: in-game message feed [MTT-2678] [MTT-2318] (#601) feat: networked message channel (#605) Fixed Z Fighting of Floor Tiles Near Edge of Main Boss Room (#616) fix: SceneBootstrapper detects and allows TestRunner launches (#483) removed feature to set all players unready in char select when a player leaves or joins (#625) removed setting disconnect reason to UserRequested on clients entering post-game (#626) Disallowing portait orientation for auto rotation (#627) chore: removing QoS (#623) # Conflicts: # Assets/BossRoom/Material/Characters/Character_Shadow.mat # Assets/BossRoom/Material/Characters/Enemy_Eyes_sheet.mat # Assets/BossRoom/Material/Characters/Enemy_Mouth_sheet.mat # Assets/BossRoom/Material/Characters/Hero_Eyes_sheet.mat # Assets/BossRoom/Material/Characters/Hero_Mouth_sheet.mat # Assets/BossRoom/Material/Characters/Toon/Hair_Mage_Girl.mat # Assets/BossRoom/Material/Characters/Toon/Head_Boss.mat # Assets/BossRoom/Material/Characters/Toon/Head_Imp.mat # Assets/BossRoom/Material/Characters/Toon/Head_Mage_Boy.mat # Assets/BossRoom/Material/Characters/Toon/Head_Mage_Girl.mat # Assets/BossRoom/Material/Characters/Toon/Head_Rogue_Girl.mat # Assets/BossRoom/Material/Characters/Toon/Head_Tank_Boy.mat # Assets/BossRoom/Material/Characters/Toon/Torso_Archer.mat # Assets/BossRoom/Material/Characters/Toon/Torso_Mage_Boy.mat # Assets/BossRoom/Material/Characters/Toon/Torso_Tank.mat # Assets/BossRoom/Material/Characters/Toon/Weapons_Archer.mat # Assets/BossRoom/Material/Characters/Toon/Weapons_Mage.mat # Assets/BossRoom/Material/Dungeon/env_spiderweb.mat # Assets/BossRoom/Scenes/BossRoom.unity # Assets/BossRoom/Scenes/CharSelect.unity # Assets/BossRoom/Scenes/PostGame.unity # Assets/BossRoom/Scenes/Startup.unity # Assets/BossRoom/URP/UniversalRenderPipelineAsset.asset # Assets/BossRoom/URP/UniversalRenderPipelineAsset_Renderer.asset # Assets/BossRoom/VFX/Materials/FX_Crystal.mat # Assets/BossRoom/VFX/Materials/FX_M_Flame.mat # Assets/BossRoom/VFX/Materials/FX_M_Flash_01.mat # Assets/BossRoom/VFX/Materials/FX_M_Glow_10.mat # Assets/BossRoom/VFX/Materials/FX_M_Glow_12.mat # Assets/BossRoom/VFX/Materials/FX_M_GroundCrack_2.mat # Assets/BossRoom/VFX/Materials/FX_M_Shockwave.mat # Assets/BossRoom/VFX/Materials/FX_M_Slash_01.mat # Assets/BossRoom/VFX/Materials/FX_M_Slash_02.mat # Assets/BossRoom/VFX/Materials/FX_M_StylizeSmoke_2.mat # Assets/BossRoom/VFX/Materials/FX_M_TargetingSphere_InRange.mat # Assets/BossRoom/VFX/Materials/FX_M_TargetingSphere_OutOfRange.mat # Assets/BossRoom/VFX/Materials/FX_M_TorchFire.mat # Assets/BossRoom/VFX/Materials/FX_Slash_01.mat # Assets/BossRoom/VFX/Materials/FX_SmokeDissolve.mat # Assets/BossRoom/VFX/Materials/FX_SmokeDissolve_Additive.mat # Assets/BossRoom/VFX/Materials/FX_Star.mat # Assets/BossRoom/VFX/Materials/GroundClick.mat # Assets/BossRoom/VFX/Materials/M_Archer_arrow.mat # Assets/BossRoom/VFX/Materials/M_MotionFlash.mat # Assets/BossRoom/VFX/Materials/TargetReticuleFriendly.mat # Assets/BossRoom/VFX/Materials/TargetReticuleHostile.mat # Assets/BossRoom/VFX/Materials/fx_mat_Chest.mat # Assets/BossRoom/VFX/Materials/fx_mat_GlowLine.mat # Assets/BossRoom/VFX/Materials/fx_mat_GlowLine_2.mat # Assets/BossRoom/VFX/Materials/spawndoor.mat # Assets/UniversalRenderPipelineGlobalSettings.asset.meta # Packages/manifest.json # Packages/packages-lock.json # ProjectSettings/GraphicsSettings.asset # ProjectSettings/ProjectSettings.asset # ProjectSettings/ProjectVersion.txt
SamuelBellomo
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Apr 28, 2022
…fooding * feature/bump-2021: material update update with right package lock generated files as well tmp commit for merge feat: test utilities script including Playmode test helpers (#484) feat: bump to pre.8 and fix compile issues [MTT-3413] (#631) feat: client network transform move to samples [MTT-3406] (#629) feat: in-game message feed [MTT-2678] [MTT-2318] (#601) feat: networked message channel (#605) Fixed Z Fighting of Floor Tiles Near Edge of Main Boss Room (#616) fix: SceneBootstrapper detects and allows TestRunner launches (#483) removed feature to set all players unready in char select when a player leaves or joins (#625) removed setting disconnect reason to UserRequested on clients entering post-game (#626) Disallowing portait orientation for auto rotation (#627) chore: removing QoS (#623) # Conflicts: # Assets/BossRoom/Scenes/Startup.unity # Packages/manifest.json
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Fixed some z fighting on the floor in the transition and boss room areas caused by overlapping floor tiles between the two Transition Area and Boss Room sections of the dungeon. I also did a rebake of lighting since tiles were moved around. Noticed the issue during the playtest and it was a super quick fix, so no Jira ticket
I have some images below, with the lava turned off so you can see from the outlines where the pieces used to overlap
Before:



After:


