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Fix: Floor Tiles Z Fighting #616

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Merged
merged 1 commit into from
Apr 26, 2022
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@jilfranco-unity jilfranco-unity commented Apr 13, 2022

Fixed some z fighting on the floor in the transition and boss room areas caused by overlapping floor tiles between the two Transition Area and Boss Room sections of the dungeon. I also did a rebake of lighting since tiles were moved around. Noticed the issue during the playtest and it was a super quick fix, so no Jira ticket

I have some images below, with the lava turned off so you can see from the outlines where the pieces used to overlap

Before:
image
image
zfight

After:
image
image
nozfight

…eas + a rebake of lighting since those tiles were affected
@jilfranco-unity jilfranco-unity added 2-Easy This PR is trivial and can be reviewed quickly 1-Needs Review PR needs attention from the assignee and reviewers labels Apr 13, 2022
@fernando-cortez fernando-cortez added 2-One More Review One review in, one to go and removed 1-Needs Review PR needs attention from the assignee and reviewers labels Apr 26, 2022
@pdeschain pdeschain added 3-Good to Merge and removed 2-One More Review One review in, one to go labels Apr 26, 2022
@jilfranco-unity jilfranco-unity merged commit 8ece56e into develop Apr 26, 2022
@jilfranco-unity jilfranco-unity deleted the fix/floor-z-fighting branch April 26, 2022 18:24
SamuelBellomo added a commit that referenced this pull request Apr 28, 2022
* develop:
  generated files as well
  tmp commit for merge
  feat: test utilities script including Playmode test helpers (#484)
  feat: bump to pre.8 and fix compile issues [MTT-3413] (#631)
  feat: client network transform move to samples [MTT-3406] (#629)
  feat: in-game message feed [MTT-2678] [MTT-2318] (#601)
  feat: networked message channel (#605)
  Fixed Z Fighting of Floor Tiles Near Edge of Main Boss Room (#616)
  fix: SceneBootstrapper detects and allows TestRunner launches (#483)
  removed feature to set all players unready in char select when a player leaves or joins (#625)
  removed setting disconnect reason to UserRequested on clients entering post-game (#626)
  Disallowing portait orientation for auto rotation (#627)
  chore: removing QoS (#623)

# Conflicts:
#	Assets/BossRoom/Material/Characters/Character_Shadow.mat
#	Assets/BossRoom/Material/Characters/Enemy_Eyes_sheet.mat
#	Assets/BossRoom/Material/Characters/Enemy_Mouth_sheet.mat
#	Assets/BossRoom/Material/Characters/Hero_Eyes_sheet.mat
#	Assets/BossRoom/Material/Characters/Hero_Mouth_sheet.mat
#	Assets/BossRoom/Material/Characters/Toon/Hair_Mage_Girl.mat
#	Assets/BossRoom/Material/Characters/Toon/Head_Boss.mat
#	Assets/BossRoom/Material/Characters/Toon/Head_Imp.mat
#	Assets/BossRoom/Material/Characters/Toon/Head_Mage_Boy.mat
#	Assets/BossRoom/Material/Characters/Toon/Head_Mage_Girl.mat
#	Assets/BossRoom/Material/Characters/Toon/Head_Rogue_Girl.mat
#	Assets/BossRoom/Material/Characters/Toon/Head_Tank_Boy.mat
#	Assets/BossRoom/Material/Characters/Toon/Torso_Archer.mat
#	Assets/BossRoom/Material/Characters/Toon/Torso_Mage_Boy.mat
#	Assets/BossRoom/Material/Characters/Toon/Torso_Tank.mat
#	Assets/BossRoom/Material/Characters/Toon/Weapons_Archer.mat
#	Assets/BossRoom/Material/Characters/Toon/Weapons_Mage.mat
#	Assets/BossRoom/Material/Dungeon/env_spiderweb.mat
#	Assets/BossRoom/Scenes/BossRoom.unity
#	Assets/BossRoom/Scenes/CharSelect.unity
#	Assets/BossRoom/Scenes/PostGame.unity
#	Assets/BossRoom/Scenes/Startup.unity
#	Assets/BossRoom/URP/UniversalRenderPipelineAsset.asset
#	Assets/BossRoom/URP/UniversalRenderPipelineAsset_Renderer.asset
#	Assets/BossRoom/VFX/Materials/FX_Crystal.mat
#	Assets/BossRoom/VFX/Materials/FX_M_Flame.mat
#	Assets/BossRoom/VFX/Materials/FX_M_Flash_01.mat
#	Assets/BossRoom/VFX/Materials/FX_M_Glow_10.mat
#	Assets/BossRoom/VFX/Materials/FX_M_Glow_12.mat
#	Assets/BossRoom/VFX/Materials/FX_M_GroundCrack_2.mat
#	Assets/BossRoom/VFX/Materials/FX_M_Shockwave.mat
#	Assets/BossRoom/VFX/Materials/FX_M_Slash_01.mat
#	Assets/BossRoom/VFX/Materials/FX_M_Slash_02.mat
#	Assets/BossRoom/VFX/Materials/FX_M_StylizeSmoke_2.mat
#	Assets/BossRoom/VFX/Materials/FX_M_TargetingSphere_InRange.mat
#	Assets/BossRoom/VFX/Materials/FX_M_TargetingSphere_OutOfRange.mat
#	Assets/BossRoom/VFX/Materials/FX_M_TorchFire.mat
#	Assets/BossRoom/VFX/Materials/FX_Slash_01.mat
#	Assets/BossRoom/VFX/Materials/FX_SmokeDissolve.mat
#	Assets/BossRoom/VFX/Materials/FX_SmokeDissolve_Additive.mat
#	Assets/BossRoom/VFX/Materials/FX_Star.mat
#	Assets/BossRoom/VFX/Materials/GroundClick.mat
#	Assets/BossRoom/VFX/Materials/M_Archer_arrow.mat
#	Assets/BossRoom/VFX/Materials/M_MotionFlash.mat
#	Assets/BossRoom/VFX/Materials/TargetReticuleFriendly.mat
#	Assets/BossRoom/VFX/Materials/TargetReticuleHostile.mat
#	Assets/BossRoom/VFX/Materials/fx_mat_Chest.mat
#	Assets/BossRoom/VFX/Materials/fx_mat_GlowLine.mat
#	Assets/BossRoom/VFX/Materials/fx_mat_GlowLine_2.mat
#	Assets/BossRoom/VFX/Materials/spawndoor.mat
#	Assets/UniversalRenderPipelineGlobalSettings.asset.meta
#	Packages/manifest.json
#	Packages/packages-lock.json
#	ProjectSettings/GraphicsSettings.asset
#	ProjectSettings/ProjectSettings.asset
#	ProjectSettings/ProjectVersion.txt
SamuelBellomo added a commit that referenced this pull request Apr 28, 2022
…fooding

* feature/bump-2021:
  material update
  update with right package lock
  generated files as well
  tmp commit for merge
  feat: test utilities script including Playmode test helpers (#484)
  feat: bump to pre.8 and fix compile issues [MTT-3413] (#631)
  feat: client network transform move to samples [MTT-3406] (#629)
  feat: in-game message feed [MTT-2678] [MTT-2318] (#601)
  feat: networked message channel (#605)
  Fixed Z Fighting of Floor Tiles Near Edge of Main Boss Room (#616)
  fix: SceneBootstrapper detects and allows TestRunner launches (#483)
  removed feature to set all players unready in char select when a player leaves or joins (#625)
  removed setting disconnect reason to UserRequested on clients entering post-game (#626)
  Disallowing portait orientation for auto rotation (#627)
  chore: removing QoS (#623)

# Conflicts:
#	Assets/BossRoom/Scenes/Startup.unity
#	Packages/manifest.json
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4 participants