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Fix: Moved Clipping Torch #768

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Merged
merged 3 commits into from
Oct 18, 2022
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@jilfranco-unity jilfranco-unity commented Oct 12, 2022

Description

Moved the torch that's right next to the starting door out of the corner a bit so that the flame VFX don't clip with the wall.

I noticed too that the flame shader looks kinda crunchy and pixelated also, but I think a fix for that should come in a separate PR.

Before:
image

After:
image

Issue Number(s)

N/A, two second fix

Contribution checklist

  • Tests have been added for boss room and/or utilities pack
  • Release notes have been added to the project changelog file and/or package changelog file
  • Pull request has a meaningful description of its purpose
  • All commits are accompanied by meaningful commit messages
  • JIRA ticket ID is in the PR title or at least one commit message
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… bit so that the flame VFX don't clip with the wall
@jilfranco-unity jilfranco-unity added 2-Easy This PR is trivial and can be reviewed quickly 1-Needs Review PR needs attention from the assignee and reviewers labels Oct 12, 2022
@fernando-cortez fernando-cortez added 2-One More Review One review in, one to go and removed 1-Needs Review PR needs attention from the assignee and reviewers labels Oct 12, 2022
SamuelBellomo
SamuelBellomo previously approved these changes Oct 14, 2022
@jilfranco-unity jilfranco-unity merged commit 564d470 into develop Oct 18, 2022
@jilfranco-unity jilfranco-unity deleted the fix/moved-clipping-torch branch October 18, 2022 13:46
SamuelBellomo added a commit that referenced this pull request Oct 20, 2022
…ies/com.unity.multiplayer.samples.coop into sam/feat/bump-NGO-to-1.1

* 'sam/feat/bump-NGO-to-1.1' of github.com:Unity-Technologies/com.unity.multiplayer.samples.coop:
  adding missing PR ID
  adding missing PR ID
  Fix: Moved Clipping Torch (#768)
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3 participants