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fix: in-sceneobject NetworkObject update in editor tool (up-port) (#3092)
* update
Update to NetworkObject to assist with the refresh in-scene prefab instances
* fix
Fixing issue where updating a prefab used as in-scene placed prefab instance(s) would not properly get updated if the root prefab asset was updated to have a NetworkObject component.
* update
changelog entry
Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
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@@ -15,6 +15,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
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- Fixed issue with the in-scene network prefab instance update menu tool where it was not properly updating scenes when invoked on the root prefab instance. (#3092)
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- Fixed issue where applying the position and/or rotation to the `NetworkManager.ConnectionApprovalResponse` when connection approval and auto-spawn player prefab were enabled would not apply the position and/or rotation when the player prefab was instantiated. (#3078)
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- Fixed issue where `NetworkObject.SpawnWithObservers` was not being honored when spawning the player prefab. (#3077)
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- Fixed issue with the client count not being correct on the host or server side when a client disconnects itself from a session. (#3075)
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