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chore: merge 2.3.2 back into develop-2.0.0 (#3416)
This PR merges the updates made to the release/2.3.2 branch back into
the develop-2.0.0 branch and adds an unreleased change log section.
## Changelog
NA
## Testing and Documentation
- No tests have been added.
- No documentation changes or additions were necessary.
<!-- Uncomment and mark items off with a * if this PR deprecates any
API:
### Deprecated API
- [ ] An `[Obsolete]` attribute was added along with a `(RemovedAfter
yyyy-mm-dd)` entry.
- [ ] An [api updater] was added.
- [ ] Deprecation of the API is explained in the CHANGELOG.
- [ ] The users can understand why this API was removed and what they
should use instead.
-->
## Backport
This does not require a back port because it is specific to the
develop-2.0.0 branch.
Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
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### Added
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### Fixed
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### Changed
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## [2.3.2] - 2025-04-22
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### Fixed
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- Fixed issue where the authority instance of NetworkTransform could check for state updates more than one time in a frame if the frame rate is greater than the tick frequency. (#3413)
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- Fixed issue where the new interpolator types were blocking after the first consumption of a sequence of buffered state updates. (#3413)
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- Fixed issue where root level in-scene placed `NetworkObject`s would only allow the ownership permission to be no less than distributable or sessionowner. (#3407)
Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/package.json
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"name": "com.unity.netcode.gameobjects",
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"displayName": "Netcode for GameObjects",
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"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
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