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fix: NetworkEndPoint simplify to NetworkEndpoint in 2021.3 editor (#3319)
This PR resolves some standards test issues regarding the simplification
of `NetworkEndPoint` to `NetworkEndpoint`.
[MTT-11382](https://jira.unity3d.com/browse/MTT-11382)
## Changelog
NA
## Testing and Documentation
- No tests have been added.
- Includes edits to existing public API documentation.
<!-- Uncomment and mark items off with a * if this PR deprecates any
API:
### Deprecated API
- [ ] An `[Obsolete]` attribute was added along with a `(RemovedAfter
yyyy-mm-dd)` entry.
- [ ] An [api updater] was added.
- [ ] Deprecation of the API is explained in the CHANGELOG.
- [ ] The users can understand why this API was removed and what they
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-->
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Co-authored-by: michalChrobot <[email protected]>
Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/Runtime/Transports/UTP/UnityTransport.cs
+4-4Lines changed: 4 additions & 4 deletions
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@@ -1241,16 +1241,16 @@ public NetworkEndpoint GetEndpoint(ulong clientId)
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}
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#else
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/// <summary>
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-
/// Provides the <see cref="NetworkEndPoint"/> for the NGO client identifier specified.
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+
/// Provides the <see cref="NetworkEndpoint"/> for the NGO client identifier specified.
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/// </summary>
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/// <remarks>
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/// - This is only really useful for direct connections.
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/// - Relay connections and clients connected using a distributed authority network topology will not provide the client's actual endpoint information.
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/// - For LAN topologies this should work as long as it is a direct connection and not a relay connection.
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/// </remarks>
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/// <param name="clientId">NGO client identifier to get endpoint information about.</param>
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