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Copy file name to clipboardExpand all lines: Examples/OverridingScenesAndPrefabs/Readme.md
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@@ -87,7 +87,7 @@ This `MonoBehaviour` component implements the `INetworkPrefabInstanceHandler` in
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- Network Prefab: This is the network prefab that you want to override. In this example, it is what is used to spawn a server-side player prefab and is what is defined within the `NetworkManagerBootstrapper` component.
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- Network Prefab Override: This is what is used to spawn a player prefab on the client-side.
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At runtime the local `NetworkManager` instance is a client/host or server and will spawn either the ClientPlayer or ServerPlayer prefab. The `NetworkPrefabOverrideHandler` does not need to be a `NetworkBehaviour` and sometimes (especially for overriding the player prefab) it is better to handle prefab handlers prior to starting the `NetworkManager`.
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At runtime the local `NetworkManager` instance is a client/host or server and will spawn either the ClientPlayer or ServerPlayer prefab. The `NetworkPrefabOverrideHandler` does not need to be a `NetworkBehaviour` and sometimes (especially for overriding the player prefab) it is better to register prefab handlers prior to starting the `NetworkManager`.
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## Input Controls
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The following is a list of the input controls used in this project:
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