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Update README.md
Adding note about where to find the NGO v2 branch along with the examples.
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README.md

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@@ -17,14 +17,22 @@ Visit the [Multiplayer Docs Site](https://docs-multiplayer.unity3d.com/) for pac
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You can also jump right into our [Hello World](https://docs-multiplayer.unity3d.com/netcode/current/tutorials/helloworld) guide for a taste of how to use the framework for basic networked tasks.
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### Netcode for GameObjects v2
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The most recent version of Netcode for GameObjects (v2) includes several improvements along with the more recent [distributed authority network topology](https://docs-multiplayer.unity3d.com/netcode/current/terms-concepts/distributed-authority/) feature. You can find the source code for this on the [develop-2.0.0 branch](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/tree/develop-2.0.0).
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- The develop-2.0.0 branch incudes additional examples:
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- [Netcode for GameObjects Smooth Transform Space Transitions](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/tree/develop-2.0.0/Examples/CharacterControllerMovingBodies)
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- This example has plenty of parenting examples, parenting under moving bodies, smooth transitioning between two parents, and a basic example of path defined motion.
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- [Ping Tool](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/tree/develop-2.0.0/Examples/PingTool)
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- This includes a custom Runtime Netwokr Stats Monitor that includes client to client message processing ping times.
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### Community and Feedback
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For general questions, networking advice or discussions about Netcode for GameObjects, please join our [Discord Community](https://discord.gg/FM8SE9E) or create a post in the [Unity Multiplayer Forum](https://forum.unity.com/forums/multiplayer.26/).
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### Compatibility
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Netcode for GameObjects targets the following Unity versions:
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- Unity 2021.3(LTS), and 2022.3(LTS)
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- Unity 2021.3(LTS), 2022.3(LTS), and Unity 6 (6000.0)
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On the following runtime platforms:
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- Windows, MacOS, and Linux

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