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update
removing additional session owner accessor.
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com.unity.netcode.gameobjects/Runtime/Core/NetworkObject.cs

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@@ -438,7 +438,6 @@ public void DeferDespawn(int tickOffset, bool destroy = true)
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/// - If the <see cref="NetworkObject"/> has an ownership request in progress but the target client is no longer connected, then it will be redistributed.
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/// </remarks>
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public bool IsOwnershipDistributable => Ownership.HasFlag(OwnershipStatus.Distributable);
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public bool IsOwnershipSessionOwner => Ownership.HasFlag(OwnershipStatus.SessionOwner);
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/// <summary>
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/// When true, the <see cref="NetworkObject"/> can only be owned by the current Session Owner.

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