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ci: [2.X] disabling WebGL Build job on macOS due to "Light baking could not be started because no valid OpenCL device could be found" error. (#3369)
After switching from Intel macOS to Apple Silicon due to the common problem with bit-flipping on Intel macOS the WebGL build job started failing due to "Light baking could not be started because no valid OpenCL device could be found" error. We need to figure out if this can be fixed or how to proceed with it. * PR that switched macOS device --> [NGOv1.X](#3326), [NGOv2.X](#3329) The issue exists on both NGO branches (*develop* and *develop-2.0.0*) so the solution needs to be applied on both. For now I'm disabling this job and tracking it in MTT-11726
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.yamato/_run-all.yml

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@@ -81,9 +81,11 @@ run_all_webgl_builds:
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dependencies:
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{% for project in projects.default -%}
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{% for platform in test_platforms.desktop -%}
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{% if platform.name != "mac" -%} # There is an error about "Light baking could not be started because no valid OpenCL device could be found". Tracked in MTT-11726
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{% for editor in validation_editors.all -%}
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- .yamato/webgl-build.yml#webgl_build_{{ project.name }}_{{ platform.name }}_{{ editor }}
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{% endfor -%}
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{% endif -%}
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{% endfor -%}
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{% endfor -%}
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@@ -94,9 +96,11 @@ run_all_webgl_builds_trunk:
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dependencies:
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{% for project in projects.default -%}
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{% for platform in test_platforms.desktop -%}
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{% if platform.name != "mac" -%} # There is an error about "Light baking could not be started because no valid OpenCL device could be found". Tracked in MTT-11726
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{% for editor in validation_editors.default -%}
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- .yamato/webgl-build.yml#webgl_build_{{ project.name }}_{{ platform.name }}_{{ editor }}
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{% endfor -%}
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{% endif -%}
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{% endfor -%}
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{% endfor -%}
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.yamato/webgl-build.yml

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@@ -25,6 +25,7 @@
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{% for project in projects.default -%}
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{% for platform in test_platforms.desktop -%}
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{% if platform.name != "mac" -%} # There is an error about "Light baking could not be started because no valid OpenCL device could be found". Tracked in MTT-11726
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{% for editor in validation_editors.all -%}
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webgl_build_{{ project.name }}_{{ platform.name }}_{{ editor }}:
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name: WebGl Build - {{ project.name }} [{{ platform.name }}, {{ editor }}, il2cpp]
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- "artifacts/**/*"
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- "build/players/**/*"
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{% endfor -%}
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{% endif -%}
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{% endfor -%}
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{% endfor -%}

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