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| 1 | +using System.Collections; |
| 2 | +using System.Collections.Generic; |
| 3 | +using System.Linq; |
| 4 | +using System.Text; |
| 5 | +using NUnit.Framework; |
| 6 | +using Unity.Netcode; |
| 7 | +using Unity.Netcode.TestHelpers.Runtime; |
| 8 | +using UnityEngine.SceneManagement; |
| 9 | +using UnityEngine.TestTools; |
| 10 | + |
| 11 | +namespace TestProject.RuntimeTests |
| 12 | +{ |
| 13 | + [TestFixture(HostOrServer.Host)] |
| 14 | + [TestFixture(HostOrServer.Server)] |
| 15 | + public class OnSceneEventCallbackTests : NetcodeIntegrationTest |
| 16 | + { |
| 17 | + protected override int NumberOfClients => 1; |
| 18 | + |
| 19 | + private const string k_SceneToLoad = "EmptyScene"; |
| 20 | + private const string k_PathToLoad = "Assets/Scenes/EmptyScene.unity"; |
| 21 | + |
| 22 | + public OnSceneEventCallbackTests(HostOrServer hostOrServer) : base(hostOrServer) |
| 23 | + { |
| 24 | + } |
| 25 | + |
| 26 | + private struct ExpectedEvent |
| 27 | + { |
| 28 | + public SceneEvent SceneEvent; |
| 29 | + public string SceneName; |
| 30 | + public string ScenePath; |
| 31 | + } |
| 32 | + |
| 33 | + private readonly Queue<ExpectedEvent> m_ExpectedEventQueue = new(); |
| 34 | + |
| 35 | + private static int s_NumEventsProcessed; |
| 36 | + private void OnSceneEvent(SceneEvent sceneEvent) |
| 37 | + { |
| 38 | + VerboseDebug($"OnSceneEvent! Type: {sceneEvent.SceneEventType}. for client: {sceneEvent.ClientId}"); |
| 39 | + if (m_ExpectedEventQueue.Count > 0) |
| 40 | + { |
| 41 | + var expectedEvent = m_ExpectedEventQueue.Dequeue(); |
| 42 | + |
| 43 | + ValidateEventsAreEqual(expectedEvent.SceneEvent, sceneEvent); |
| 44 | + |
| 45 | + // Only LoadComplete events have an attached scene |
| 46 | + if (sceneEvent.SceneEventType == SceneEventType.LoadComplete) |
| 47 | + { |
| 48 | + ValidateReceivedScene(expectedEvent, sceneEvent.Scene); |
| 49 | + } |
| 50 | + } |
| 51 | + else |
| 52 | + { |
| 53 | + Assert.Fail($"Received unexpected event at index {s_NumEventsProcessed}: {sceneEvent.SceneEventType}"); |
| 54 | + } |
| 55 | + s_NumEventsProcessed++; |
| 56 | + } |
| 57 | + |
| 58 | + public enum ClientType |
| 59 | + { |
| 60 | + Authority, |
| 61 | + NonAuthority, |
| 62 | + } |
| 63 | + |
| 64 | + public enum Action |
| 65 | + { |
| 66 | + Load, |
| 67 | + Unload, |
| 68 | + } |
| 69 | + |
| 70 | + [UnityTest] |
| 71 | + public IEnumerator LoadAndUnloadCallbacks([Values] ClientType clientType, [Values] Action action) |
| 72 | + { |
| 73 | + yield return RunSceneEventCallbackTest(clientType, action, k_SceneToLoad); |
| 74 | + } |
| 75 | + |
| 76 | + [UnityTest] |
| 77 | + public IEnumerator LoadSceneFromPath([Values] ClientType clientType) |
| 78 | + { |
| 79 | + yield return RunSceneEventCallbackTest(clientType, Action.Load, k_PathToLoad); |
| 80 | + } |
| 81 | + |
| 82 | + private IEnumerator RunSceneEventCallbackTest(ClientType clientType, Action action, string loadCall) |
| 83 | + { |
| 84 | + m_EnableVerboseDebug = true; |
| 85 | + var client = m_ClientNetworkManagers[0]; |
| 86 | + var managerToTest = clientType == ClientType.Authority ? m_ServerNetworkManager : client; |
| 87 | + |
| 88 | + |
| 89 | + var expectedCompletedClients = new List<ulong> { client.LocalClientId }; |
| 90 | + // the authority ID is not inside ClientsThatCompleted when running as a server |
| 91 | + if (m_UseHost) |
| 92 | + { |
| 93 | + expectedCompletedClients.Insert(0, m_ServerNetworkManager.LocalClientId); |
| 94 | + } |
| 95 | + |
| 96 | + Scene loadedScene = default; |
| 97 | + if (action == Action.Unload) |
| 98 | + { |
| 99 | + // Load the scene initially |
| 100 | + m_ServerNetworkManager.SceneManager.LoadScene(k_SceneToLoad, LoadSceneMode.Additive); |
| 101 | + |
| 102 | + yield return WaitForConditionOrTimeOut(ValidateSceneIsLoaded); |
| 103 | + AssertOnTimeout($"[Setup] Timed out waiting for client to load the scene {k_SceneToLoad}!"); |
| 104 | + |
| 105 | + // Wait for any pending messages to be processed |
| 106 | + yield return s_DefaultWaitForTick; |
| 107 | + |
| 108 | + // Get a reference to the scene to test |
| 109 | + loadedScene = SceneManager.GetSceneByName(k_SceneToLoad); |
| 110 | + } |
| 111 | + |
| 112 | + s_NumEventsProcessed = 0; |
| 113 | + m_ExpectedEventQueue.Clear(); |
| 114 | + m_ExpectedEventQueue.Enqueue(new ExpectedEvent() |
| 115 | + { |
| 116 | + SceneEvent = new SceneEvent() |
| 117 | + { |
| 118 | + SceneEventType = action == Action.Load ? SceneEventType.Load : SceneEventType.Unload, |
| 119 | + LoadSceneMode = LoadSceneMode.Additive, |
| 120 | + SceneName = k_SceneToLoad, |
| 121 | + ScenePath = k_PathToLoad, |
| 122 | + ClientId = managerToTest.LocalClientId, |
| 123 | + }, |
| 124 | + }); |
| 125 | + m_ExpectedEventQueue.Enqueue(new ExpectedEvent() |
| 126 | + { |
| 127 | + SceneEvent = new SceneEvent() |
| 128 | + { |
| 129 | + SceneEventType = action == Action.Load ? SceneEventType.LoadComplete : SceneEventType.UnloadComplete, |
| 130 | + LoadSceneMode = LoadSceneMode.Additive, |
| 131 | + SceneName = k_SceneToLoad, |
| 132 | + ScenePath = k_PathToLoad, |
| 133 | + ClientId = managerToTest.LocalClientId, |
| 134 | + }, |
| 135 | + SceneName = action == Action.Load ? k_SceneToLoad : null, |
| 136 | + ScenePath = action == Action.Load ? k_PathToLoad : null |
| 137 | + }); |
| 138 | + |
| 139 | + if (clientType == ClientType.Authority) |
| 140 | + { |
| 141 | + m_ExpectedEventQueue.Enqueue(new ExpectedEvent() |
| 142 | + { |
| 143 | + SceneEvent = new SceneEvent() |
| 144 | + { |
| 145 | + SceneEventType = action == Action.Load ? SceneEventType.LoadComplete : SceneEventType.UnloadComplete, |
| 146 | + LoadSceneMode = LoadSceneMode.Additive, |
| 147 | + SceneName = k_SceneToLoad, |
| 148 | + ScenePath = k_PathToLoad, |
| 149 | + ClientId = client.LocalClientId, |
| 150 | + } |
| 151 | + }); |
| 152 | + } |
| 153 | + |
| 154 | + m_ExpectedEventQueue.Enqueue(new ExpectedEvent() |
| 155 | + { |
| 156 | + SceneEvent = new SceneEvent() |
| 157 | + { |
| 158 | + SceneEventType = action == Action.Load ? SceneEventType.LoadEventCompleted : SceneEventType.UnloadEventCompleted, |
| 159 | + LoadSceneMode = LoadSceneMode.Additive, |
| 160 | + SceneName = k_SceneToLoad, |
| 161 | + ScenePath = k_PathToLoad, |
| 162 | + ClientId = m_ServerNetworkManager.LocalClientId, |
| 163 | + ClientsThatCompleted = expectedCompletedClients, |
| 164 | + ClientsThatTimedOut = new List<ulong>() |
| 165 | + } |
| 166 | + }); |
| 167 | + |
| 168 | + ////////////////////////////////////////// |
| 169 | + // Testing event notifications |
| 170 | + managerToTest.SceneManager.OnSceneEvent += OnSceneEvent; |
| 171 | + |
| 172 | + if (action == Action.Load) |
| 173 | + { |
| 174 | + Assert.That(m_ServerNetworkManager.SceneManager.LoadScene(loadCall, LoadSceneMode.Additive) == SceneEventProgressStatus.Started); |
| 175 | + |
| 176 | + yield return WaitForConditionOrTimeOut(ValidateSceneIsLoaded); |
| 177 | + AssertOnTimeout($"[Test] Timed out waiting for client to load the scene {k_SceneToLoad}!"); |
| 178 | + } |
| 179 | + else |
| 180 | + { |
| 181 | + Assert.That(loadedScene.name, Is.EqualTo(k_SceneToLoad), "scene was not loaded!"); |
| 182 | + Assert.That(m_ServerNetworkManager.SceneManager.UnloadScene(loadedScene) == SceneEventProgressStatus.Started); |
| 183 | + |
| 184 | + yield return WaitForConditionOrTimeOut(ValidateSceneIsUnloaded); |
| 185 | + AssertOnTimeout($"[Test] Timed out waiting for client to unload the scene {k_SceneToLoad}!"); |
| 186 | + } |
| 187 | + |
| 188 | + // Wait for all messages to process |
| 189 | + yield return s_DefaultWaitForTick; |
| 190 | + |
| 191 | + if (m_ExpectedEventQueue.Count > 0) |
| 192 | + { |
| 193 | + Assert.Fail($"Failed to invoke all expected OnSceneEvent callbacks. {m_ExpectedEventQueue.Count} callbacks missing. First missing event is {m_ExpectedEventQueue.Dequeue().SceneEvent.SceneEventType}"); |
| 194 | + } |
| 195 | + |
| 196 | + managerToTest.SceneManager.OnSceneEvent -= OnSceneEvent; |
| 197 | + } |
| 198 | + |
| 199 | + private bool ValidateSceneIsLoaded(StringBuilder errorBuilder) |
| 200 | + { |
| 201 | + var loadedScene = m_ServerNetworkManager.SceneManager.ScenesLoaded.Values.FirstOrDefault(scene => scene.name == k_SceneToLoad); |
| 202 | + if (!loadedScene.isLoaded) |
| 203 | + { |
| 204 | + errorBuilder.AppendLine($"[ValidateIsLoaded] Scene {loadedScene.name} exists but is not loaded!"); |
| 205 | + return false; |
| 206 | + } |
| 207 | + if (m_ServerNetworkManager.SceneManager.SceneEventProgressTracking.Count > 0) |
| 208 | + { |
| 209 | + errorBuilder.AppendLine($"[ValidateIsLoaded] Server NetworkManager still has progress tracking events."); |
| 210 | + return false; |
| 211 | + } |
| 212 | + |
| 213 | + foreach (var manager in m_ClientNetworkManagers) |
| 214 | + { |
| 215 | + // default will have isLoaded as false so we can get the scene or default and test on isLoaded |
| 216 | + loadedScene = manager.SceneManager.ScenesLoaded.Values.FirstOrDefault(scene => scene.name == k_SceneToLoad); |
| 217 | + if (!loadedScene.isLoaded) |
| 218 | + { |
| 219 | + errorBuilder.AppendLine($"[ValidateIsLoaded] Scene {loadedScene.name} exists but is not loaded!"); |
| 220 | + return false; |
| 221 | + } |
| 222 | + |
| 223 | + if (manager.SceneManager.SceneEventProgressTracking.Count > 0) |
| 224 | + { |
| 225 | + errorBuilder.AppendLine($"[ValidateIsLoaded] Client-{manager.name} still has progress tracking events."); |
| 226 | + return false; |
| 227 | + } |
| 228 | + } |
| 229 | + |
| 230 | + return true; |
| 231 | + } |
| 232 | + |
| 233 | + private bool ValidateSceneIsUnloaded() |
| 234 | + { |
| 235 | + if (m_ServerNetworkManager.SceneManager.ScenesLoaded.Values.Any(scene => scene.name == k_SceneToLoad)) |
| 236 | + { |
| 237 | + return false; |
| 238 | + } |
| 239 | + if (m_ServerNetworkManager.SceneManager.SceneEventProgressTracking.Count > 0) |
| 240 | + { |
| 241 | + return false; |
| 242 | + } |
| 243 | + |
| 244 | + foreach (var manager in m_ClientNetworkManagers) |
| 245 | + { |
| 246 | + if (manager.SceneManager.ScenesLoaded.Values.Any(scene => scene.name == k_SceneToLoad)) |
| 247 | + { |
| 248 | + return false; |
| 249 | + } |
| 250 | + |
| 251 | + if (manager.SceneManager.SceneEventProgressTracking.Count > 0) |
| 252 | + { |
| 253 | + return false; |
| 254 | + } |
| 255 | + } |
| 256 | + return true; |
| 257 | + } |
| 258 | + |
| 259 | + private static void ValidateEventsAreEqual(SceneEvent expectedEvent, SceneEvent sceneEvent) |
| 260 | + { |
| 261 | + AssertField(expectedEvent.SceneEventType, sceneEvent.SceneEventType, nameof(sceneEvent.SceneEventType), sceneEvent.SceneEventType); |
| 262 | + AssertField(expectedEvent.LoadSceneMode, sceneEvent.LoadSceneMode, nameof(sceneEvent.LoadSceneMode), sceneEvent.SceneEventType); |
| 263 | + AssertField(expectedEvent.SceneName, sceneEvent.SceneName, nameof(sceneEvent.SceneName), sceneEvent.SceneEventType); |
| 264 | + AssertField(expectedEvent.ClientId, sceneEvent.ClientId, nameof(sceneEvent.ClientId), sceneEvent.SceneEventType); |
| 265 | + AssertField(expectedEvent.ClientsThatCompleted, sceneEvent.ClientsThatCompleted, nameof(sceneEvent.SceneEventType), sceneEvent.SceneEventType); |
| 266 | + AssertField(expectedEvent.ClientsThatTimedOut, sceneEvent.ClientsThatTimedOut, nameof(sceneEvent.ClientsThatTimedOut), sceneEvent.SceneEventType); |
| 267 | + } |
| 268 | + |
| 269 | + // The LoadCompleted event includes the scene being loaded |
| 270 | + private static void ValidateReceivedScene(ExpectedEvent expectedEvent, Scene scene) |
| 271 | + { |
| 272 | + AssertField(expectedEvent.SceneName, scene.name, "Scene.name", SceneEventType.LoadComplete); |
| 273 | + AssertField(expectedEvent.ScenePath, scene.path, "Scene.path", SceneEventType.LoadComplete); |
| 274 | + } |
| 275 | + |
| 276 | + private static void AssertField<T>(T expected, T actual, string fieldName, SceneEventType type) |
| 277 | + { |
| 278 | + Assert.AreEqual(expected, actual, $"Failed on event {s_NumEventsProcessed} - {type}: Expected {fieldName} to be {expected}. Found {actual}"); |
| 279 | + } |
| 280 | + } |
| 281 | +} |
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