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fix: removing timeouts from integration tests (#3167)
fix Removing timesouts from our integration tests: - TestSendingWithGroupOverride - TestSendingWithGroupNotOverride - WhenManyObjectsAreSpawnedAtOnce_AllAreReceived(
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com.unity.netcode.gameobjects/Tests/Runtime/NetworkObject/NetworkObjectSpawnManyObjectsTests.cs

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@@ -47,8 +47,6 @@ protected override void OnServerAndClientsCreated()
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}
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[UnityTest]
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// When this test fails it does so without an exception and will wait the default ~6 minutes
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[Timeout(10000)]
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public IEnumerator WhenManyObjectsAreSpawnedAtOnce_AllAreReceived()
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{
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for (int x = 0; x < k_SpawnedObjects; x++)

com.unity.netcode.gameobjects/Tests/Runtime/UniversalRpcTests.cs

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@@ -1285,8 +1285,6 @@ public enum AllocationType
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List
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}
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// Extending timeout since the added yield return causes this test to commonly timeout
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[Timeout(600000)]
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[UnityTest]
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public IEnumerator TestSendingWithGroupOverride()
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{
@@ -1386,8 +1384,6 @@ public enum AllocationType
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List
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}
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// Extending timeout since the added yield return causes this test to commonly timeout
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[Timeout(600000)]
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[UnityTest]
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public IEnumerator TestSendingWithGroupNotOverride()
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{

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