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Removing hello world. Adding quick start guides.
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README.md

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@@ -15,7 +15,10 @@ Netcode for GameObjects is a Unity package that provides networking capabilities
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Visit the [Multiplayer Docs Site](https://docs-multiplayer.unity3d.com/) for package & API documentation, as well as information about several samples which leverage the Netcode for GameObjects package.
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You can also jump right into our [Hello World](https://docs-multiplayer.unity3d.com/netcode/current/tutorials/helloworld) guide for a taste of how to use the framework for basic networked tasks.
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You can also jump right into our quick start guides:
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- [Client-Server quick start](https://docs-multiplayer.unity3d.com/netcode/current/tutorials/get-started-ngo/).
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- [Distributed Authority quick start](https://docs-multiplayer.unity3d.com/netcode/current/learn/distributed-authority-quick-start/)
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- [Distributed Authority WebGL quick start](https://docs-multiplayer.unity3d.com/netcode/current/learn/distributed-authority-webgl/)
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### Netcode for GameObjects v2
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The most recent version of Netcode for GameObjects (v2) includes several improvements along with the more recent [distributed authority network topology](https://docs-multiplayer.unity3d.com/netcode/current/terms-concepts/distributed-authority/) feature. You can find the source code for this on the [develop-2.0.0 branch](https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/tree/develop-2.0.0).

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