You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
+8Lines changed: 8 additions & 0 deletions
Original file line number
Diff line number
Diff line change
@@ -10,6 +10,14 @@ Additional documentation and release notes are available at [Multiplayer Documen
10
10
11
11
### Added
12
12
13
+
### Fixed
14
+
15
+
### Changed
16
+
17
+
## [2.0.0] - 2024-09-12
18
+
19
+
### Added
20
+
13
21
- Added tooltips for all of the `NetworkObject` component's properties. (#3052)
14
22
- Added message size validation to named and unnamed message sending functions for better error messages. (#3049)
15
23
- Added "Check for NetworkObject Component" property to the Multiplayer->Netcode for GameObjects project settings. When disabled, this will bypass the in-editor `NetworkObject` check on `NetworkBehaviour` components. (#3031)
Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/package.json
+1-1Lines changed: 1 addition & 1 deletion
Original file line number
Diff line number
Diff line change
@@ -2,7 +2,7 @@
2
2
"name": "com.unity.netcode.gameobjects",
3
3
"displayName": "Netcode for GameObjects",
4
4
"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
0 commit comments