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ci: Disabled ps5 configuration (NGOv1.X) (#3438)
This PR disables CI for ps5 due to known constant failures. Bug was reported in MTT-12118. The issue probably steams from the fact that SDK was deprecated or image used was modified since this failure started happening without our input with error of > One or more non-test related errors or failures occurred. Details: Message: Build failed; Unity Player for PS5 SDK Version 9.00 (0x09000000) was not found at C:/build/output/Unity-Technologies/com.unity.netcode.gameobjects/.Editor/Data/PlaybackEngines/PS5Player. Check if SDK 9.00 is supported by this release. NOTE: Current SDK folder is set to C:/Program Files (x86)/SCE/Prospero SDKs/9.000, File: C:/build/output/unity/unity/PlatformDependent/PS5/Editor/Managed/PS5SDKTools.cs, Line: 1447 Message: Exception: Build Failed: There was a problem with the PS5 build environment , File: C:/build/output/unity/unity/PlatformDependent/PS5/Editor/Managed/PS5BeeBuildPostProcessor.cs, Line: 407 Message: Error building Player: Exception: Build Failed: There was a problem with the PS5 build environment Note that the lack of ps5 tests should not greatly affect our CI coverage since we are running tests against all other consoles (PS4 included) ## Backport Backport PR --> #3439
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.yamato/console-standalone-test.yml

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@@ -55,7 +55,7 @@ console_standalone_build_{{ project.name }}_{{ platform.name }}_{{ editor }}:
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variables:
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# PS4 related
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SCE_ORBIS_SDK_DIR: 'C:\Users\bokken\SCE\ps4_sdk_12_00'
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# PS5 related
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# PS5 related --> THIS WAS DISABLED IN PROJECT.METAFILE. SEE MTT-12118
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SCE_PROSPERO_SDK_DIR: 'C:\Program Files (x86)\SCE\Prospero SDKs\9.000'
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SHADER_COMPILER_PATH: '${SCE_PROSPERO_SDK_DIR}\target\bins'
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SCE_ROOT_DIR: 'C:\Program Files (x86)\SCE'
@@ -94,7 +94,7 @@ console_standalone_test_{{ project.name }}_{{ platform.name }}_{{ editor }}:
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variables:
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# PS4 related
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SCE_ORBIS_SDK_DIR: 'C:\Users\bokken\SCE\ps4_sdk_12_00'
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# PS5 related
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# PS5 related --> THIS WAS DISABLED IN PROJECT.METAFILE. SEE MTT-12118
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SCE_PROSPERO_SDK_DIR: 'C:\Program Files (x86)\SCE\Prospero SDKs\9.000'
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SHADER_COMPILER_PATH: '${SCE_PROSPERO_SDK_DIR}\target\bins'
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SCE_ROOT_DIR: 'C:\Program Files (x86)\SCE'

.yamato/project.metafile

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@@ -99,11 +99,11 @@ test_platforms:
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image: package-ci/win10-ps4:v4
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flavor: b1.large
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standalone: PS4
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- name: ps5
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type: Unity::VM
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image: package-ci/win10-ps5:v4
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flavor: b1.large
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standalone: PS5
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# - name: ps5 --> SEE MTT-12118
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# type: Unity::VM
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# image: package-ci/win10-ps5:v4
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# flavor: b1.large
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# standalone: PS5
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- name: switch
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type: Unity::VM
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image: package-ci/win10-switch:v4
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image: package-ci/win10-ps4:v4
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flavor: b1.large
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standalone: PS4
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- name: ps5
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type: Unity::console::ps5
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image: package-ci/win10-ps5:v4
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flavor: b1.large
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standalone: PS5
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#- name: ps5 --> SEE MTT-12118
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# type: Unity::console::ps5
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# image: package-ci/win10-ps5:v4
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# flavor: b1.large
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# standalone: PS5
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- name: switch
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type: Unity::console::switch
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image: package-ci/win10-switch:v4

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