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fix: Scene loading for CMB Service #3469

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May 30, 2025
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Original file line number Diff line number Diff line change
Expand Up @@ -1071,6 +1071,18 @@ private void SendSceneEventData(uint sceneEventId, ulong[] targetClientIds)
var sceneEvent = SceneEventDataStore[sceneEventId];
sceneEvent.SenderClientId = NetworkManager.LocalClientId;

// Send related message to the CMB service
if (NetworkManager.DistributedAuthorityMode && NetworkManager.CMBServiceConnection && HasSceneAuthority())
{
sceneEvent.TargetClientId = NetworkManager.ServerClientId;
var message = new SceneEventMessage
{
EventData = sceneEvent,
};
var size = NetworkManager.ConnectionManager.SendMessage(ref message, k_DeliveryType, NetworkManager.ServerClientId);
NetworkManager.NetworkMetrics.TrackSceneEventSent(NetworkManager.ServerClientId, (uint)sceneEvent.SceneEventType, SceneNameFromHash(sceneEvent.SceneHash), size);
}

// Send to each individual client to assure only the in-scene placed NetworkObjects being observed by the client
// is serialized
foreach (var clientId in targetClientIds)
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