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Configuring the Settings
Stacey edited this page Sep 14, 2020
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With the Behavior Tree Debugger, you can modify several properties to render your tree in a way that you like. These properties range from the icons that are shown, the color of the header, how the nodes and edges are highlighted and more.
Before configuring the settings, it is useful to understand the order of operations that the tool performs when deciding how a node should be styled:
- First, each node is checked against the Overrides section.
- If no Override exists, the node is checked against the Main Nodes section to see if it's derived type exists.
- Finally, if the Main Nodes check fails, it is stylized with the settings in Base Node.
The general settings are:
Name | Description |
---|---|
Inactive Node Dim Level | Specifies the amount to dim the header of nodes that are not being run. |
Active Border Highlight | The color that the border of a node and edges connecting nodes will be. |
Minimap | Whether to show the minimap on the graph view. |
Running Icon | The icon to show when a node is currently running. |
Success Icon | The icon to show when a node has completed successfully. |
Failure Icon | The icon to show when a node has failed. |
This section specifies the default way to stylize a node in the event that the node does not have a style that applies via the Overrides and Main Nodes checks.
Name | Description |
---|---|
Color | Color of the header before the Inactive Dim Level property is applied. |
Icon | Icon to display on the header. |
Behavior Tool Debugger was created by What Up Games, LLC. It is currently in beta.