|
| 1 | +import os |
| 2 | +import math |
| 3 | +import time |
| 4 | + |
| 5 | +import busio |
| 6 | +import board |
| 7 | + |
| 8 | +import pygame |
| 9 | +import numpy as np |
| 10 | +from scipy.interpolate import griddata |
| 11 | + |
| 12 | +from colour import Color |
| 13 | + |
| 14 | +import adafruit_amg88xx |
| 15 | + |
| 16 | +i2c_bus = busio.I2C(board.SCL, board.SDA) |
| 17 | + |
| 18 | +#low range of the sensor (this will be blue on the screen) |
| 19 | +MINTEMP = 26. |
| 20 | + |
| 21 | +#high range of the sensor (this will be red on the screen) |
| 22 | +MAXTEMP = 32. |
| 23 | + |
| 24 | +#how many color values we can have |
| 25 | +COLORDEPTH = 1024 |
| 26 | + |
| 27 | +os.putenv('SDL_FBDEV', '/dev/fb1') |
| 28 | +pygame.init() |
| 29 | + |
| 30 | +#initialize the sensor |
| 31 | +sensor = adafruit_amg88xx.AMG88XX(i2c_bus) |
| 32 | + |
| 33 | +points = [(math.floor(ix / 8), (ix % 8)) for ix in range(0, 64)] |
| 34 | +grid_x, grid_y = np.mgrid[0:7:32j, 0:7:32j] |
| 35 | + |
| 36 | +#sensor is an 8x8 grid so lets do a square |
| 37 | +height = 240 |
| 38 | +width = 240 |
| 39 | + |
| 40 | +#the list of colors we can choose from |
| 41 | +blue = Color("indigo") |
| 42 | +colors = list(blue.range_to(Color("red"), COLORDEPTH)) |
| 43 | + |
| 44 | +#create the array of colors |
| 45 | +colors = [(int(c.red * 255), int(c.green * 255), int(c.blue * 255)) for c in colors] |
| 46 | + |
| 47 | +displayPixelWidth = width / 30 |
| 48 | +displayPixelHeight = height / 30 |
| 49 | + |
| 50 | +lcd = pygame.display.set_mode((width, height)) |
| 51 | + |
| 52 | +lcd.fill((255, 0, 0)) |
| 53 | + |
| 54 | +pygame.display.update() |
| 55 | +pygame.mouse.set_visible(False) |
| 56 | + |
| 57 | +lcd.fill((0, 0, 0)) |
| 58 | +pygame.display.update() |
| 59 | + |
| 60 | +#some utility functions |
| 61 | +def constrain(val, min_val, max_val): |
| 62 | + return min(max_val, max(min_val, val)) |
| 63 | + |
| 64 | +def map_value(x, in_min, in_max, out_min, out_max): |
| 65 | + return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min |
| 66 | + |
| 67 | +#let the sensor initialize |
| 68 | +time.sleep(.1) |
| 69 | + |
| 70 | +while True: |
| 71 | + |
| 72 | + #read the pixels |
| 73 | + pixels = [] |
| 74 | + for row in sensor.pixels: |
| 75 | + pixels = pixels + row |
| 76 | + pixels = [map_value(p, MINTEMP, MAXTEMP, 0, COLORDEPTH - 1) for p in pixels] |
| 77 | + |
| 78 | + #perform interpolation |
| 79 | + bicubic = griddata(points, pixels, (grid_x, grid_y), method='cubic') |
| 80 | + |
| 81 | + #draw everything |
| 82 | + for ix, row in enumerate(bicubic): |
| 83 | + for jx, pixel in enumerate(row): |
| 84 | + pygame.draw.rect(lcd, colors[constrain(int(pixel), 0, COLORDEPTH- 1)], |
| 85 | + (displayPixelHeight * ix, displayPixelWidth * jx, displayPixelHeight, displayPixelWidth)) |
| 86 | + |
| 87 | + pygame.display.update() |
| 88 | + |
0 commit comments