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| 1 | +# Magic 9 Ball |
| 2 | +# Turn HalloWing face down and then face up to change images at random |
| 3 | +# place 128 x 128 pixel 24-bit .bmp images at root level of HalloWing |
| 4 | + |
| 5 | +import time |
| 6 | +import os |
| 7 | +import random |
| 8 | +import board |
| 9 | +import displayio |
| 10 | +import pulseio |
| 11 | +import busio |
| 12 | +import adafruit_lis3dh |
| 13 | + |
| 14 | +backlight = pulseio.PWMOut(board.TFT_BACKLIGHT) |
| 15 | +splash = displayio.Group() |
| 16 | +board.DISPLAY.show(splash) |
| 17 | + |
| 18 | +max_brightness = 2 ** 15 |
| 19 | + |
| 20 | +images = list(filter(lambda x: x.endswith("bmp"), os.listdir("/"))) |
| 21 | + |
| 22 | +i = random.randint(0, 19) # initial image is randomly selected |
| 23 | + |
| 24 | +# Set up accelerometer on I2C bus, 4G range: |
| 25 | +I2C = busio.I2C(board.SCL, board.SDA) |
| 26 | + |
| 27 | +ACCEL = adafruit_lis3dh.LIS3DH_I2C(I2C, address=0x18) |
| 28 | + |
| 29 | +ACCEL.range = adafruit_lis3dh.RANGE_4_G |
| 30 | + |
| 31 | +while True: |
| 32 | + shaken = False |
| 33 | + with open(images[i], "rb") as f: |
| 34 | + print("Image load {}".format(images[i])) |
| 35 | + try: |
| 36 | + odb = displayio.OnDiskBitmap(f) |
| 37 | + except ValueError: |
| 38 | + print("Image unsupported {}".format(images[i])) |
| 39 | + del images[i] |
| 40 | + continue |
| 41 | + face = displayio.Sprite(odb, pixel_shader=displayio.ColorConverter(), |
| 42 | + position=(0, 0)) |
| 43 | + splash.append(face) |
| 44 | + # Wait for the image to load. |
| 45 | + board.DISPLAY.wait_for_frame() |
| 46 | + |
| 47 | + # Fade up the backlight |
| 48 | + for b in range(100): |
| 49 | + backlight.duty_cycle = b * max_brightness // 100 |
| 50 | + time.sleep(0.01) # default (0.01) |
| 51 | + |
| 52 | + # Wait forever |
| 53 | + while not shaken: |
| 54 | + try: |
| 55 | + ACCEL_X, ACCEL_Y, ACCEL_Z = ACCEL.acceleration # Read the accelerometer |
| 56 | + except IOError: |
| 57 | + pass |
| 58 | + # print(ACCEL_Z) # uncomment to see the accelerometer z reading |
| 59 | + if ACCEL_Z > 5: |
| 60 | + shaken = True |
| 61 | + |
| 62 | + # Fade down the backlight |
| 63 | + for b in range(50, -1, -1): |
| 64 | + backlight.duty_cycle = b * max_brightness // 100 |
| 65 | + time.sleep(0.005) # default (0.005) |
| 66 | + |
| 67 | + splash.pop() |
| 68 | + |
| 69 | + if ACCEL_Z > 5: |
| 70 | + i = random.randint(0, 19) # initial image is randomly selected |
| 71 | + print("shaken") |
| 72 | + faceup = False |
| 73 | + i %= len(images) - 1 |
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