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| 1 | +#if 0 // Change to 1 to enable this code (must enable ONE user*.cpp only!) |
| 2 | + |
| 3 | +// PIR motion sensor on pin 3 makes eyes open when motion is detected. |
| 4 | + |
| 5 | +#include "globals.h" |
| 6 | + |
| 7 | +#define PIR_PIN 3 // PIR sensor on D3 connector (between MIC & BAT) |
| 8 | + |
| 9 | +static uint8_t priorState; |
| 10 | + |
| 11 | +void user_setup(void) { |
| 12 | + pinMode(PIR_PIN, INPUT); |
| 13 | + priorState = digitalRead(PIR_PIN); |
| 14 | + for(uint8_t e=0; e<NUM_EYES; e++) { |
| 15 | + // Init to DEBLINK with an impossibly large duration to hold eyes shut. |
| 16 | + eye[e].blink.state = DEBLINK; |
| 17 | + eye[e].blink.duration = 0x7FFFFFFF; |
| 18 | + eye[e].blink.startTime = micros(); |
| 19 | + } |
| 20 | +} |
| 21 | + |
| 22 | +void user_loop(void) { |
| 23 | + uint8_t e, newState = digitalRead(PIR_PIN); |
| 24 | + if(newState != priorState) { |
| 25 | + if(newState) { |
| 26 | + // Initial motion sensed |
| 27 | + for(e=0; e<NUM_EYES; e++) { // For each eye... |
| 28 | + eye[e].blink.state = DEBLINK; // Opening... |
| 29 | + eye[e].blink.duration = 500000; // Slowly, about 1/2 sec |
| 30 | + eye[e].blink.startTime = micros(); // Starting now |
| 31 | + } |
| 32 | + } else { |
| 33 | + // PIR timeout; "end" of motion |
| 34 | + for(e=0; e<NUM_EYES; e++) { // For each eye... |
| 35 | + if(eye[e].blink.state != ENBLINK) { // If not already blinking... |
| 36 | + eye[e].blink.state = ENBLINK; // Start closing... |
| 37 | + eye[e].blink.duration = 1500000; // Even slower, about 1.5 sec |
| 38 | + eye[e].blink.startTime = micros(); // Starting now |
| 39 | + } |
| 40 | + } |
| 41 | + } |
| 42 | + priorState = newState; |
| 43 | + } else if(!newState) { |
| 44 | + // No change in state. If currently no motion active, |
| 45 | + // force eyes into closed position at every opportunity. |
| 46 | + for(e=0; e<NUM_EYES; e++) { // For each eye... |
| 47 | + if(eye[e].blink.state != ENBLINK) { // If not currently blinking... |
| 48 | + // Set to DEBLINK with an impossibly large duration -- eyes will |
| 49 | + // hold shut until motion event above resets start & duration. |
| 50 | + eye[e].blink.state = DEBLINK; |
| 51 | + eye[e].blink.duration = 0x7FFFFFFF; |
| 52 | + eye[e].blink.startTime = micros(); |
| 53 | + } |
| 54 | + } |
| 55 | + } |
| 56 | +} |
| 57 | + |
| 58 | +#endif // 0 |
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