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Commit 54e04a8

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author
ladyada
committed
fix compile
1 parent f749c26 commit 54e04a8

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2 files changed

+9
-9
lines changed

2 files changed

+9
-9
lines changed

Joy_of_Arcada/Joy_of_Arcada.ino

Lines changed: 9 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -134,7 +134,7 @@ void setup() {
134134
// in which they are initialized. HID MUST be initialized before
135135
// Serial, which must be initialized before the display.
136136

137-
int status = arcada.begin(); // Save status for Serial print later
137+
int status = arcada.arcadaBegin(); // Save status for Serial print later
138138

139139
// HID (keyboard) initialization
140140
usb_hid.setPollInterval(2);
@@ -157,7 +157,7 @@ void setup() {
157157
// Display initialization. This is all part of the persnickety sequence!
158158
arcada.displayBegin();
159159
arcada.setBacklight(255);
160-
arcada.fillScreen(ARCADA_BLACK);
160+
arcada.display->fillScreen(ARCADA_BLACK);
161161

162162
// Audio initialization
163163
AudioMemory(10);
@@ -192,10 +192,10 @@ void setup() {
192192
}
193193

194194
// At start, draw the entire blank/neutral face centered on screen
195-
arcada.fillScreen(ARCADA_BLACK); // Erase any warnBoxes first
196-
arcada.drawRGBBitmap(
197-
(arcada.width() - FACE_WIDTH ) / 2,
198-
(arcada.height() - FACE_HEIGHT) / 2,
195+
arcada.display->fillScreen(ARCADA_BLACK); // Erase any warnBoxes first
196+
arcada.display->drawRGBBitmap(
197+
(arcada.display->width() - FACE_WIDTH ) / 2,
198+
(arcada.display->height() - FACE_HEIGHT) / 2,
199199
(uint16_t *)face, FACE_WIDTH, FACE_HEIGHT);
200200

201201
// Create an offscreen framebuffer that's just the bounding
@@ -426,7 +426,7 @@ void loop() {
426426
// while a screen update is currently in progress. (This is assuming
427427
// SPI DMA is enabled in Adafruit_SPITFT.h. If it is not, that's OK,
428428
// this function call simply compiles to nothing in that case.)
429-
arcada.dmaWait();
429+
arcada.display->dmaWait();
430430

431431
if(openRows) {
432432
// Draw the open section of the eyes, then draw the pupils on top
@@ -484,7 +484,7 @@ void loop() {
484484
// is used...this is fastest as it can continue in the background
485485
// (while we process input on the next frame).
486486
arcada.blitFrameBuffer(
487-
(arcada.width() - FACE_WIDTH ) / 2 + 13,
488-
(arcada.height() - FACE_HEIGHT) / 2 + 25,
487+
(arcada.display->width() - FACE_WIDTH ) / 2 + 13,
488+
(arcada.display->height() - FACE_HEIGHT) / 2 + 25,
489489
false, true); // Non-blocking, big-endian
490490
}

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