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Allow rotation on boards other than Monster M4sk
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M4_Eyes/file.cpp

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@@ -217,6 +217,7 @@ void loadConfig(char *filename) {
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// it's only the size of the filenames and only during init. NBD.
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if(iristv.is<char*>()) eye[e].iris.filename = strdup(iristv);
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if(scleratv.is<char*>()) eye[e].sclera.filename = strdup(scleratv);
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eye[e].rotation = rotation; // Might get override in per-eye code below
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}
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#if NUM_EYES > 1

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