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Merge pull request #3221 from WarriorOfWire/vectorio_topleft
use top-left heuristic for vectorio.Polygon
2 parents fbc7897 + 4c2d0c3 commit 5cb7e64

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shared-module/vectorio/Polygon.c

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -143,13 +143,13 @@ uint32_t common_hal_vectorio_polygon_get_pixel(void *obj, int16_t x, int16_t y)
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int y2 = self->points_list[i % self->len];
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VECTORIO_POLYGON_DEBUG(" (%3d, %3d)}\n", x2, y2);
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if ( y1 <= y ) {
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if ( y2 > y && line_side(x1, y1, x2, y2, x, y) > 0 ) {
147-
// Wind up, point is to the right of the edge vector
146+
if ( y2 > y && line_side(x1, y1, x2, y2, x, y) < 0 ) {
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// Wind up, point is to the left of the edge vector
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++winding_number;
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VECTORIO_POLYGON_DEBUG(" wind:%2d winding_number:%2d\n", 1, winding_number);
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}
151-
} else if ( y2 <= y && line_side(x1, y1, x2, y2, x, y) < 0 ) {
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// Wind down, point is to the left of the edge vector
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} else if ( y2 <= y && line_side(x1, y1, x2, y2, x, y) > 0 ) {
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// Wind down, point is to the right of the edge vector
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--winding_number;
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VECTORIO_POLYGON_DEBUG(" wind:%2d winding_number:%2d\n", -1, winding_number);
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}

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