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//| """Set the :math:`a` component of the bitmap transform matrix
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//| :param int p: precision control: 0 is 8.8, 1 is 1.15. Range 0-1. The initial value is 0
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//| :param int v: The :math:`a` component of the bitmap transform matrix, in signed 8.8 or 1.15 bit fixed-point form. Range 0-131071. The initial value is 256
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//| :param float v: The :math:`a` component of the bitmap transform matrix
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//| The initial value is **p** = 0, **v** = 256. This represents the value 1.0.
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//| The initial value 1.0.
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//|
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//| These values are part of the graphics context and are saved and restored by :meth:`SaveContext` and :meth:`RestoreContext`.
//| """Set the :math:`b` component of the bitmap transform matrix
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//|
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//| :param int p: precision control: 0 is 8.8, 1 is 1.15. Range 0-1. The initial value is 0
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//| :param int v: The :math:`b` component of the bitmap transform matrix, in signed 8.8 or 1.15 bit fixed-point form. Range 0-131071. The initial value is 0
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//| :param float v: The :math:`b` component of the bitmap transform matrix
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//|
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//| The initial value is **p** = 0, **v** = 0. This represents the value 0.0.
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//| The initial value 0.0.
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//|
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//| These values are part of the graphics context and are saved and restored by :meth:`SaveContext` and :meth:`RestoreContext`.
//| """Set the :math:`c` component of the bitmap transform matrix
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//|
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//| :param int v: The :math:`c` component of the bitmap transform matrix, in signed 15.8 bit fixed-point form. Range 0-16777215. The initial value is 0
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//| :param int v: The :math:`c` component of the bitmap transform matrix
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//|
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//| The initial value 0.0.
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//|
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//| This value is part of the graphics context and is saved and restored by :meth:`SaveContext` and :meth:`RestoreContext`.
//| """Set the :math:`d` component of the bitmap transform matrix
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//|
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//| :param int p: precision control: 0 is 8.8, 1 is 1.15. Range 0-1. The initial value is 0
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//| :param int v: The :math:`d` component of the bitmap transform matrix, in signed 8.8 or 1.15 bit fixed-point form. Range 0-131071. The initial value is 0
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//| :param float v: The :math:`d` component of the bitmap transform matrix
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//|
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//| The initial value is **p** = 0, **v** = 0. This represents the value 0.0.
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//| The initial value 0.0.
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//|
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//| These values are part of the graphics context and are saved and restored by :meth:`SaveContext` and :meth:`RestoreContext`.
//| """Set the :math:`e` component of the bitmap transform matrix
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//|
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//| :param int p: precision control: 0 is 8.8, 1 is 1.15. Range 0-1. The initial value is 0
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//| :param int v: The :math:`e` component of the bitmap transform matrix, in signed 8.8 or 1.15 bit fixed-point form. Range 0-131071. The initial value is 256
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//| :param float v: The :math:`e` component of the bitmap transform matrix
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//|
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//| The initial value is **p** = 0, **v** = 256. This represents the value 1.0.
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//| The initial value 1.0.
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//|
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//| These values are part of the graphics context and are saved and restored by :meth:`SaveContext` and :meth:`RestoreContext`.
//| """Set the :math:`f` component of the bitmap transform matrix
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//| :param int v: The :math:`f` component of the bitmap transform matrix, in signed 15.8 bit fixed-point form. Range 0-16777215. The initial value is 0
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//| :param int v: The :math:`f` component of the bitmap transform matrix
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//|
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//| The initial value 0.0.
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//|
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//| This value is part of the graphics context and is saved and restored by :meth:`SaveContext` and :meth:`RestoreContext`.
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