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fs/ntfs3: Add compression
This patch adds different types of NTFS-applicable compressions: - lznt - lzx - xpress Latter two (lzx, xpress) implement Windows Compact OS feature and were taken from ntfs-3g system comression plugin authored by Eric Biggers (https://github.com/ebiggers/ntfs-3g-system-compression) which were ported to ntfs3 and adapted to Linux Kernel environment. Signed-off-by: Konstantin Komarov <[email protected]>
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fs/ntfs3/lib/decompress_common.c

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// SPDX-License-Identifier: GPL-2.0-or-later
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/*
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* decompress_common.c - Code shared by the XPRESS and LZX decompressors
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*
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* Copyright (C) 2015 Eric Biggers
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*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, either version 2 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "decompress_common.h"
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/*
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* make_huffman_decode_table() -
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*
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* Build a decoding table for a canonical prefix code, or "Huffman code".
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*
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* This is an internal function, not part of the library API!
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*
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* This takes as input the length of the codeword for each symbol in the
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* alphabet and produces as output a table that can be used for fast
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* decoding of prefix-encoded symbols using read_huffsym().
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*
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* Strictly speaking, a canonical prefix code might not be a Huffman
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* code. But this algorithm will work either way; and in fact, since
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* Huffman codes are defined in terms of symbol frequencies, there is no
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* way for the decompressor to know whether the code is a true Huffman
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* code or not until all symbols have been decoded.
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*
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* Because the prefix code is assumed to be "canonical", it can be
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* reconstructed directly from the codeword lengths. A prefix code is
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* canonical if and only if a longer codeword never lexicographically
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* precedes a shorter codeword, and the lexicographic ordering of
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* codewords of the same length is the same as the lexicographic ordering
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* of the corresponding symbols. Consequently, we can sort the symbols
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* primarily by codeword length and secondarily by symbol value, then
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* reconstruct the prefix code by generating codewords lexicographically
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* in that order.
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*
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* This function does not, however, generate the prefix code explicitly.
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* Instead, it directly builds a table for decoding symbols using the
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* code. The basic idea is this: given the next 'max_codeword_len' bits
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* in the input, we can look up the decoded symbol by indexing a table
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* containing 2**max_codeword_len entries. A codeword with length
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* 'max_codeword_len' will have exactly one entry in this table, whereas
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* a codeword shorter than 'max_codeword_len' will have multiple entries
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* in this table. Precisely, a codeword of length n will be represented
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* by 2**(max_codeword_len - n) entries in this table. The 0-based index
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* of each such entry will contain the corresponding codeword as a prefix
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* when zero-padded on the left to 'max_codeword_len' binary digits.
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*
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* That's the basic idea, but we implement two optimizations regarding
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* the format of the decode table itself:
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*
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* - For many compression formats, the maximum codeword length is too
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* long for it to be efficient to build the full decoding table
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* whenever a new prefix code is used. Instead, we can build the table
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* using only 2**table_bits entries, where 'table_bits' is some number
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* less than or equal to 'max_codeword_len'. Then, only codewords of
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* length 'table_bits' and shorter can be directly looked up. For
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* longer codewords, the direct lookup instead produces the root of a
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* binary tree. Using this tree, the decoder can do traditional
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* bit-by-bit decoding of the remainder of the codeword. Child nodes
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* are allocated in extra entries at the end of the table; leaf nodes
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* contain symbols. Note that the long-codeword case is, in general,
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* not performance critical, since in Huffman codes the most frequently
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* used symbols are assigned the shortest codeword lengths.
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*
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* - When we decode a symbol using a direct lookup of the table, we still
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* need to know its length so that the bitstream can be advanced by the
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* appropriate number of bits. The simple solution is to simply retain
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* the 'lens' array and use the decoded symbol as an index into it.
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* However, this requires two separate array accesses in the fast path.
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* The optimization is to store the length directly in the decode
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* table. We use the bottom 11 bits for the symbol and the top 5 bits
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* for the length. In addition, to combine this optimization with the
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* previous one, we introduce a special case where the top 2 bits of
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* the length are both set if the entry is actually the root of a
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* binary tree.
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*
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* @decode_table:
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* The array in which to create the decoding table. This must have
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* a length of at least ((2**table_bits) + 2 * num_syms) entries.
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*
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* @num_syms:
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* The number of symbols in the alphabet; also, the length of the
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* 'lens' array. Must be less than or equal to 2048.
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*
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* @table_bits:
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* The order of the decode table size, as explained above. Must be
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* less than or equal to 13.
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*
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* @lens:
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* An array of length @num_syms, indexable by symbol, that gives the
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* length of the codeword, in bits, for that symbol. The length can
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* be 0, which means that the symbol does not have a codeword
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* assigned.
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*
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* @max_codeword_len:
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* The longest codeword length allowed in the compression format.
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* All entries in 'lens' must be less than or equal to this value.
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* This must be less than or equal to 23.
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*
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* @working_space
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* A temporary array of length '2 * (max_codeword_len + 1) +
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* num_syms'.
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*
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* Returns 0 on success, or -1 if the lengths do not form a valid prefix
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* code.
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*/
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int make_huffman_decode_table(u16 decode_table[], const u32 num_syms,
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const u32 table_bits, const u8 lens[],
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const u32 max_codeword_len,
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u16 working_space[])
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{
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const u32 table_num_entries = 1 << table_bits;
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u16 * const len_counts = &working_space[0];
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u16 * const offsets = &working_space[1 * (max_codeword_len + 1)];
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u16 * const sorted_syms = &working_space[2 * (max_codeword_len + 1)];
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int left;
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void *decode_table_ptr;
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u32 sym_idx;
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u32 codeword_len;
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u32 stores_per_loop;
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u32 decode_table_pos;
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u32 len;
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u32 sym;
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/* Count how many symbols have each possible codeword length.
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* Note that a length of 0 indicates the corresponding symbol is not
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* used in the code and therefore does not have a codeword.
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*/
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for (len = 0; len <= max_codeword_len; len++)
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len_counts[len] = 0;
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for (sym = 0; sym < num_syms; sym++)
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len_counts[lens[sym]]++;
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/* We can assume all lengths are <= max_codeword_len, but we
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* cannot assume they form a valid prefix code. A codeword of
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* length n should require a proportion of the codespace equaling
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* (1/2)^n. The code is valid if and only if the codespace is
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* exactly filled by the lengths, by this measure.
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*/
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left = 1;
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for (len = 1; len <= max_codeword_len; len++) {
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left <<= 1;
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left -= len_counts[len];
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if (left < 0) {
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/* The lengths overflow the codespace; that is, the code
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* is over-subscribed.
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*/
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return -1;
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}
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}
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if (left) {
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/* The lengths do not fill the codespace; that is, they form an
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* incomplete set.
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*/
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if (left == (1 << max_codeword_len)) {
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/* The code is completely empty. This is arguably
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* invalid, but in fact it is valid in LZX and XPRESS,
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* so we must allow it. By definition, no symbols can
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* be decoded with an empty code. Consequently, we
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* technically don't even need to fill in the decode
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* table. However, to avoid accessing uninitialized
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* memory if the algorithm nevertheless attempts to
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* decode symbols using such a code, we zero out the
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* decode table.
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*/
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memset(decode_table, 0,
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table_num_entries * sizeof(decode_table[0]));
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return 0;
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}
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return -1;
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}
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/* Sort the symbols primarily by length and secondarily by symbol order.
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*/
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/* Initialize 'offsets' so that offsets[len] for 1 <= len <=
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* max_codeword_len is the number of codewords shorter than 'len' bits.
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*/
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offsets[1] = 0;
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for (len = 1; len < max_codeword_len; len++)
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offsets[len + 1] = offsets[len] + len_counts[len];
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/* Use the 'offsets' array to sort the symbols. Note that we do not
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* include symbols that are not used in the code. Consequently, fewer
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* than 'num_syms' entries in 'sorted_syms' may be filled.
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*/
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for (sym = 0; sym < num_syms; sym++)
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if (lens[sym])
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sorted_syms[offsets[lens[sym]]++] = sym;
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/* Fill entries for codewords with length <= table_bits
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* --- that is, those short enough for a direct mapping.
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*
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* The table will start with entries for the shortest codeword(s), which
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* have the most entries. From there, the number of entries per
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* codeword will decrease.
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*/
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decode_table_ptr = decode_table;
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sym_idx = 0;
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codeword_len = 1;
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stores_per_loop = (1 << (table_bits - codeword_len));
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for (; stores_per_loop != 0; codeword_len++, stores_per_loop >>= 1) {
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u32 end_sym_idx = sym_idx + len_counts[codeword_len];
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for (; sym_idx < end_sym_idx; sym_idx++) {
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u16 entry;
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u16 *p;
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u32 n;
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entry = ((u32)codeword_len << 11) | sorted_syms[sym_idx];
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p = (u16 *)decode_table_ptr;
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n = stores_per_loop;
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do {
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*p++ = entry;
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} while (--n);
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decode_table_ptr = p;
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}
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}
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/* If we've filled in the entire table, we are done. Otherwise,
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* there are codewords longer than table_bits for which we must
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* generate binary trees.
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*/
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decode_table_pos = (u16 *)decode_table_ptr - decode_table;
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if (decode_table_pos != table_num_entries) {
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u32 j;
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u32 next_free_tree_slot;
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u32 cur_codeword;
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/* First, zero out the remaining entries. This is
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* necessary so that these entries appear as
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* "unallocated" in the next part. Each of these entries
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* will eventually be filled with the representation of
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* the root node of a binary tree.
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*/
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j = decode_table_pos;
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do {
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decode_table[j] = 0;
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} while (++j != table_num_entries);
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/* We allocate child nodes starting at the end of the
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* direct lookup table. Note that there should be
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* 2*num_syms extra entries for this purpose, although
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* fewer than this may actually be needed.
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*/
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next_free_tree_slot = table_num_entries;
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/* Iterate through each codeword with length greater than
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* 'table_bits', primarily in order of codeword length
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* and secondarily in order of symbol.
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*/
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for (cur_codeword = decode_table_pos << 1;
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codeword_len <= max_codeword_len;
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codeword_len++, cur_codeword <<= 1) {
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u32 end_sym_idx = sym_idx + len_counts[codeword_len];
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for (; sym_idx < end_sym_idx; sym_idx++, cur_codeword++) {
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/* 'sorted_sym' is the symbol represented by the
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* codeword.
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*/
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u32 sorted_sym = sorted_syms[sym_idx];
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u32 extra_bits = codeword_len - table_bits;
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u32 node_idx = cur_codeword >> extra_bits;
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/* Go through each bit of the current codeword
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* beyond the prefix of length @table_bits and
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* walk the appropriate binary tree, allocating
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* any slots that have not yet been allocated.
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*
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* Note that the 'pointer' entry to the binary
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* tree, which is stored in the direct lookup
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* portion of the table, is represented
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* identically to other internal (non-leaf)
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* nodes of the binary tree; it can be thought
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* of as simply the root of the tree. The
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* representation of these internal nodes is
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* simply the index of the left child combined
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* with the special bits 0xC000 to distingush
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* the entry from direct mapping and leaf node
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* entries.
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*/
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do {
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/* At least one bit remains in the
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* codeword, but the current node is an
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* unallocated leaf. Change it to an
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* internal node.
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*/
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if (decode_table[node_idx] == 0) {
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decode_table[node_idx] =
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next_free_tree_slot | 0xC000;
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decode_table[next_free_tree_slot++] = 0;
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decode_table[next_free_tree_slot++] = 0;
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}
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/* Go to the left child if the next bit
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* in the codeword is 0; otherwise go to
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* the right child.
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*/
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node_idx = decode_table[node_idx] & 0x3FFF;
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--extra_bits;
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node_idx += (cur_codeword >> extra_bits) & 1;
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} while (extra_bits != 0);
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/* We've traversed the tree using the entire
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* codeword, and we're now at the entry where
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* the actual symbol will be stored. This is
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* distinguished from internal nodes by not
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* having its high two bits set.
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*/
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decode_table[node_idx] = sorted_sym;
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}
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}
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}
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return 0;
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}

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