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All notable changes to this project will be documented in this file.
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This project adheres to [ Semantic Versioning] ( http://semver.org/ ) .
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+ ## [ 1.3.0]
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+ - New Sound System. Now adding sounds is more usable. Backwards compatibility preserved.
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+ - World properties can also be set in BladeEngine.properties.
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+ - Added PLATFORM property.
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+ - Added OpenURL action.
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+ - Added actions for accessing to Ink variables: InkVariable and IfInkVariable actions.
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+ - Added DIRECTION attribute to IfActorAttr action.
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+ - Initial support for assets in the root folder.
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+ - Ink: Change the ':' character talk separator by '>'.
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+ - Set actor fake depth as boolean.
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+ - Custom icon support for the 'leave' verb.
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+ - Updated blade-ink to v0.4.3.
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+ - Updated InGameConsole to v0.7.1.
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+ - 'world.json' is now called 'world'. Old files can still be loaded.
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+ - EDITOR: Add refPoint to the EditActorDialog.
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+ - EDITOR: Undo bbox points, depth markers, ref. points and walkzone points.
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+ - EDITOR: Added zoom keys: '+' and '-'.
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+ - EDITOR: Filter .zip files in File Input Dialog when selecting JRE in the package dialog.
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+ - And many fixes Fixes.
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## [ 1.2.7]
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- Added secondary animation support for Spine actors.
@@ -13,8 +32,6 @@ This project adheres to [Semantic Versioning](http://semver.org/).
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- Added title image and aligment to the menu screen.
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- EDITOR: Edit Animation dialog now sets the initial source based in previous sources.
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## [ 1.2.6]
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- Actors in inventory can be animated now.
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