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rgarcia edited this page Dec 3, 2015
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The Adventure Blade Engine is a Framework to create adventure games. The Adventure Game Engine is composed by the Adventure Composer (editor) and the Blade Engine (engine).
The Aventure Composer is a full featured editor to create adventure games. You can create games that runs in Desktop (Windows, Linux, MacOS), Android and IOS with minimal effort.
The Adventure Composer will create a game based in the LibGdx framework.
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The Adventure
- Project structure
- Working with assets
- Multiple resolutions
- Chapters
-
Scenes
- Actor layers
- Walk Zones and obstacles
- Scene music
- Actors
-
Animations
- No renderer
- Image renderer
- Atlas renderer
- Spine renderer
- 3D renderer
- Stand, Walking and Speak animations
- Dialogs
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Verbs and Actions
- Control actions
- Sounds
The Blade Engine is the engine that runs the adventure game.
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Customizing the game UI
- Changing the UI Icons
- Customizing the Inventory
- Customizing the Game Screens
- Creating custom actions
- Testing the adventure
- The test verb
- Recording and playing games
- The Tester Bot
- I18N and text translations
-
The Adventure
- Project structure
- Working with assets
- Multiple resolutions
- Chapters
-
Scenes
- Actor layers
- Walk Zones and obstacles
- Scene music
-
Actors
- Background Actors
- Sprite Actors
- Character Actors
- Obstacle Actors
- Anchor Actors
-
Animations
- Image renderer
- Atlas renderer
- Spine renderer
- 3D renderer
- Stand, Walking and Speak animations
- Dialogs
-
Verbs and Actions
- Control actions
- Sounds
-
Customizing the game UI
- Changing the UI Icons
- Customizing the Inventory
- Customizing the Game Screens
- Creating custom actions
-
Testing the adventure
- The test verb
- Recording and playing games
- The Tester Bot
- I18N and text translations