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bladecoder edited this page Dec 7, 2014 · 3 revisions

To understand the structure of one adventure game in the Adventure Composer we need to know some of the basis concepts:

  • An Adventure Game is composed by one or more chapters.
  • Chapters are composed by scenes.
  • Scenes are composed by Actors.

When you select a chapter in the chapter selection box, the scenes of the chapter are shown in the Scene list panel.

Table of Contents

Adventure Editor

  • The Adventure
    • Project structure
    • Working with assets
    • Multiple resolutions
  • Chapters
  • Scenes
    • Actor layers
    • Walk Zones and obstacles
    • Scene music
  • Actors
    • Background Actors
    • Sprite Actors
    • Character Actors
    • Obstacle Actors
    • Anchor Actors
  • Animations
    • Image renderer
    • Atlas renderer
    • Spine renderer
    • 3D renderer
    • Stand, Walking and Speak animations
  • Dialogs
  • Verbs and Actions
    • Control actions
  • Sounds

Blade Engine

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