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The Adventure
bladecoder edited this page Dec 16, 2014
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In order to understand the structure of an adventure game in the Adventure Composer we need to know some of the basis concepts:
- An Adventure Game is composed by one or more chapters.
- Chapters are composed by scenes.
- Scenes are composed by Actors.
When you select a chapter in the chapter selection box, the scenes of the chapter are shown in the Scene list panel.
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The Adventure
- Project structure
- Working with assets
- Multiple resolutions
- Chapters
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Scenes
- Actor layers
- Walk Zones and obstacles
- Scene music
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Actors
- Background Actors
- Sprite Actors
- Character Actors
- Obstacle Actors
- Anchor Actors
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Animations
- Image renderer
- Atlas renderer
- Spine renderer
- 3D renderer
- Stand, Walking and Speak animations
- Dialogs
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Verbs and Actions
- Control actions
- Sounds
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Customizing the game UI
- Changing the UI Icons
- Customizing the Inventory
- Customizing the Game Screens
- Creating custom actions
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Testing the adventure
- The test verb
- Recording and playing games
- The Tester Bot
- I18N and text translations