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Verbs and Actions
bladecoder edited this page Dec 16, 2014
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All interaction in an adventure is created through verbs. Actors and Scenes can have a list of interaction verbs.
The default verbs are executed when an actor verb is called and the verb is not defined. For example you can create a default verb for lookat that shows a default text.
- lookat
- pickup
- use
- dialog
- init is executed after loading the scene.
- test is executed after loading the scene in test mode.
- lookat is executed when the look at option is clicked in the actor.
- pickup is executed when the pick up option is clicked in the actor.
- talkto is executed when the talk option is clicked.
- use is executed when an inventory item is dragged over other item or actor. An actor can have several use verbs defined with differents target attributes.
- leave is executed when clicked the leave option.
Arbitrary verbs can be defined for scenes and actors. Custom verbs can be executed through dialog options or by the RunVerb action.
Verbs are composed by actions. When a verb is called, all actions are executed sequentially.
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The Adventure
- Project structure
- Working with assets
- Multiple resolutions
- Chapters
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Scenes
- Actor layers
- Walk Zones and obstacles
- Scene music
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Actors
- Background Actors
- Sprite Actors
- Character Actors
- Obstacle Actors
- Anchor Actors
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Animations
- Image renderer
- Atlas renderer
- Spine renderer
- 3D renderer
- Stand, Walking and Speak animations
- Dialogs
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Verbs and Actions
- Control actions
- Sounds
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Customizing the game UI
- Changing the UI Icons
- Customizing the Inventory
- Customizing the Game Screens
- Creating custom actions
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Testing the adventure
- The test verb
- Recording and playing games
- The Tester Bot
- I18N and text translations