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Include Android
⚡ Before you start
Make sure you have correctly setup project settings.
The Clever Ads Solutions Unity plugin is distributed with the EDM4U library. This library is intended for use by any Unity plugin that requires access to Android specific libraries (e.g., AARs) or iOS CocoaPods. It provides Unity plugins the ability to declare dependencies, which are then automatically resolved and copied into your Unity project.
Using EDM4U, you will be able to avoid downloading the Android artifacts into your project. Instead, the artifacts will be added to your gradle file during the compilation. To enable this process, follow these steps:
- Go to:
Player Settings > Publishing Settings > Build
- Select
Custom Main Gradle Template
checkmark to configure dependencies.
- Select
Custom Launcher Gradle Template
checkmark to enable MultiDEX.
You can read more about MuliDex on the Android Deleveloper page. - Select
Custom Base Gradle Template
checkmark to update Gradle plugin with fix support Android 11.
You can read more about fix Gradle plugin with support Android 11 on the Android Deleveloper page. - Select
Custom Gradle Properties Template
to use Jetfier by EDM4U.
- Go to:
Assets > External Dependency Manager > Android > Settings
- Select
Patch mainTemplate.gradle
checkmark - Select
Use Jetfier
checkmark - Save your changes, by pressing
OK
In the Unity editor, select Assets > External Dependency Manager > Android Resolver > Resolve
. The Unity External Dependency Manager library will append dependencies to mainTemplate.gradle
of your Unity app.
Add the following permissions to your Assets/Plugins/Android/AndroidManifest.xml
file inside the <manifest>
tag but outside the <application>
tag:
<manifest>
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
</manifest>
This permission is used for certain ads that vibrate during play. This is a normal level permission, so this permission just needs to be defined in the manifest to enable this ad feature.
<manifest>
<uses-permission android:name="android.permission.VIBRATE" />
</manifest>
This permission is used for certain ads that allow the user to save a screenshot to their phone. Note that with this permission on devices running Android 6.0 (API 23) or higher, this permission must be requested from the user. See Requesting Permissions for more details.
<manifest>
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
</manifest>
This permission is not a mandatory permission, however, including it will enable accurate ad targeting.
<manifest>
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
</manifest>
Some SDK may require a default permission, so please use the following lines to limit it.
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" tools:node="remove"/>
If you do not find the manifest file Plugins/Android/AndroidManifest.xml, you can take it from the example.
Or Unity 2019.3+ makes it possible to activate in Player Settings > Publishing Settings > Build > Custom Main Manifest
checkmark.
What’s Next?
- Make sure you are Include iOS platform as well.
- Follow our integration guides and configure our sdk:
- Verify your integration
- Project Setup
- Configuring SDK
- Include Android
- Include iOS
- Additional mediation steps
- App-ads.txt🔗