Skip to content
This repository was archived by the owner on Jun 24, 2024. It is now read-only.
This repository was archived by the owner on Jun 24, 2024. It is now read-only.

Use internal camera to avoid conflict with camera changes #7

Open
@codeanticode

Description

@codeanticode

Right now, the camera setup for the cube map rendering uses the camera matrices from PGraphicsOpenGL. This makes the library incompatible with camera-manipulation libraries such as PeasyCam or Proscene.

Metadata

Metadata

Assignees

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions