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Support maxBindGroupsPlusVertexBuffers WebGPU limit (#20747)
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src/library_webgpu.js

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@@ -725,6 +725,7 @@ var LibraryWebGPU = {
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setLimitValueU32('maxTextureDimension3D', {{{ C_STRUCTS.WGPULimits.maxTextureDimension3D }}});
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setLimitValueU32('maxTextureArrayLayers', {{{ C_STRUCTS.WGPULimits.maxTextureArrayLayers }}});
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setLimitValueU32('maxBindGroups', {{{ C_STRUCTS.WGPULimits.maxBindGroups }}});
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setLimitValueU32('maxBindGroupsPlusVertexBuffers', {{{ C_STRUCTS.WGPULimits.maxBindGroupsPlusVertexBuffers }}});
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setLimitValueU32('maxBindingsPerBindGroup', {{{ C_STRUCTS.WGPULimits.maxBindingsPerBindGroup }}});
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setLimitValueU32('maxDynamicUniformBuffersPerPipelineLayout', {{{ C_STRUCTS.WGPULimits.maxDynamicUniformBuffersPerPipelineLayout }}});
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setLimitValueU32('maxDynamicStorageBuffersPerPipelineLayout', {{{ C_STRUCTS.WGPULimits.maxDynamicStorageBuffersPerPipelineLayout }}});
@@ -2467,6 +2468,7 @@ var LibraryWebGPU = {
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setLimitU32IfDefined("maxTextureDimension3D", {{{ C_STRUCTS.WGPULimits.maxTextureDimension3D }}});
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setLimitU32IfDefined("maxTextureArrayLayers", {{{ C_STRUCTS.WGPULimits.maxTextureArrayLayers }}});
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setLimitU32IfDefined("maxBindGroups", {{{ C_STRUCTS.WGPULimits.maxBindGroups }}});
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setLimitU32IfDefined('maxBindGroupsPlusVertexBuffers', {{{ C_STRUCTS.WGPULimits.maxBindGroupsPlusVertexBuffers }}});
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setLimitU32IfDefined("maxDynamicUniformBuffersPerPipelineLayout", {{{ C_STRUCTS.WGPULimits.maxDynamicUniformBuffersPerPipelineLayout }}});
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setLimitU32IfDefined("maxDynamicStorageBuffersPerPipelineLayout", {{{ C_STRUCTS.WGPULimits.maxDynamicStorageBuffersPerPipelineLayout }}});
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setLimitU32IfDefined("maxSampledTexturesPerShaderStage", {{{ C_STRUCTS.WGPULimits.maxSampledTexturesPerShaderStage }}});

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