You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
You may have made games in the past that created and destroyed a lot of items (such as bullets or enemies).
6
+
What you may not have known is that the act of instantiating and destroying are inefficient and can slow your projects down.
7
+
This is where Object-pooling comes in . This project contains fully finished example of a object-pooler .
8
+
9
+
This pool creates objects that you defined on start and creates additionally if more spawn request comes to the pool than pools capacity and manages newly added pool objects too ! .
10
+
11
+
Add this pooler to your project and start using directly !
0 commit comments