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object-file.c: add "stream_loose_object()" to handle large object
If we want unpack and write a loose object using "write_loose_object",
we have to feed it with a buffer with the same size of the object, which
will consume lots of memory and may cause OOM. This can be improved by
feeding data to "stream_loose_object()" in a stream.
Add a new function "stream_loose_object()", which is a stream version of
"write_loose_object()" but with a low memory footprint. We will use this
function to unpack large blob object in later commit.
Another difference with "write_loose_object()" is that we have no chance
to run "write_object_file_prepare()" to calculate the oid in advance.
In "write_loose_object()", we know the oid and we can write the
temporary file in the same directory as the final object, but for an
object with an undetermined oid, we don't know the exact directory for
the object.
Still, we need to save the temporary file we're preparing
somewhere. We'll do that in the top-level ".git/objects/"
directory (or whatever "GIT_OBJECT_DIRECTORY" is set to). Once we've
streamed it we'll know the OID, and will move it to its canonical
path.
"freshen_packed_object()" or "freshen_loose_object()" will be called
inside "stream_loose_object()" after obtaining the "oid".
Helped-by: René Scharfe <[email protected]>
Helped-by: Ævar Arnfjörð Bjarmason <[email protected]>
Helped-by: Jiang Xin <[email protected]>
Signed-off-by: Han Xin <[email protected]>
Signed-off-by: Ævar Arnfjörð Bjarmason <[email protected]>
Signed-off-by: Junio C Hamano <[email protected]>
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